Quote Originally Posted by Bhruic
Yes, that's exactly my point. Within a turn of having an army completely decimated, you can have it fully up to strength. So what's the incentive to take any care?

It's even worse when you are attacking/defending a city. You know that as long as you win, you've got a full strength army again. This completely destroys the concept of "attrition".



Not sure what you are talking about. Armour, weapons and "veteran" status are all tracked individually in RTW. You don't lose anything by retraining, you just get some novice units as replacements. That's hardly a tragedy.

Bh
Attrition is a little more complicated that you are making it out to be.

Attrition is about resources, both human and otherwise...

A large country with a large economy can out-attrit a smaller country with a small economy. The idea is that you can provide greater numbers of people and material, and train more of them 'in parallel'. Both the larger pool of folks and the larger economy is what make attrition work against a smaller foe.

The retraining of troops in RTW requires money and available bodies. No money, no retraining. So its not like its 'free' or anything. And you do have to have the training facilities both handy, and at the correct level for the unit involved, so logistical issues are taken into account.

Given the fact that (in the real world) it is way easier to put replacements into existing units than bring a new unit completely 'up to snuff', I have no problem at all with the system in RTW. It works and meets with my expectations about logistics and the training of new soldiers.

Given that each turn is 6 months, it just makes sense. Now if each turn was two weeks, you might have a point!