Under normal circumstances in the game you aren't replacing 90% of your troops in one turn. Its prob. more like 10% of your entire army (say 130 or so guys on normal settings). That doesn't sound like a lot to me. I agree that if all the units you are retraining in a city are down to like 10%, then it seems rather large..Originally Posted by Red Harvest
But.. that said.. there is a lot of extra information imparted to completely new officer corps (for new units) that simply doesn't have to happen with replacements. In WW2 replacements were given to existing units just after completing boot. Realistically if your training requirements are high, you might keep the boots over for advanced boot or some supplementary training, but you can shove em at existing units quite quickly. In reali life replacements happen very quickly, and can be in fairly large numbers.
Creating totally new field units in real life is a much longer process than just boot and advanced boot camp. The unit spends a LOT of time together before ever being committed to combat. There is so much that the unit has to learn to do together.
I think the game models the difference between these two things really well. There might be a scale issue in exceptional circumstances, but given the results I'm seeing in my own games I'm just not seeing it.
And on further thing on the 'attrition point', if my logistical/economic support train is right behind me (the city I'm defending has production buildings in it), and the AI has them 200 miles away, I should have an advantage, which is precisely how retraining affects game mechanics.
I personally haven't played any other game that gets the whole economic warfare portion down so well and still does a good job of tactical mechanics. And note here I've played Shogun some and Medieval to death, and am also an RTS junkie (I bought Shogun on a bargain rack about 2 months before Medieval came out.. I keep meaning to go back to Shogun and really get into it.. but Medieval mesmorized me, and now RTW has me awestruck...
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