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Thread: Unit retraining - a little too good?

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  1. #14
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Unit retraining - a little too good?

    Quote Originally Posted by motorhead
    I can live with being able to retrain multiple units per turn, perhaps if it was tweaked down to 4 or 6 it would help balance issues a bit. I really dislike being able to re-train units while they retain their current XP level. The AI simply doesn't take advantage of the games we can play with retraining high XP units. As per a dev post over at .com

    I have to agree with this, the replacements should really be at 0 experience unless there are buildings to boost experience IMO, thus bringing down the average experience of the unit...

    I guess there is some justification for reinforcing a experienced unit resulting in the reinforcement being better trained or something, but it is so open to abuse. If you have depleted units it is best to combine them in such a way as the least experienced are reinforced in the field and the most experienced only have a couple of guys left and then rebuild them in a city...

    Quote Originally Posted by TheDuck
    And love the sig about the pointy hat. Just love it.
    cheers... I was about to change my sig to one of the nutter battle speeches, the one that goes "anyone who gets through this battle alive will be my sister and there will be free frocks and jollies for everyone, see if there isn't!!". What do you think??
    Last edited by Bob the Insane; 10-21-2004 at 13:38.

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