Quote Originally Posted by Red Harvest
No, it is correct, at least in some situations. In my most recent campaign I was finding it really expensive to add even a few men back to 120 man units because they had tons of experience (often three silver chevrons). There were other units with good experience that needed more men and they were taking about the same amount of money (and sometimes less.) I found it much cheaper to take a more recently trained unit (from the same town) and use it to fill the gaps in the other units then retrain it. Same number of men, but the lower experience level saved me enough money to train several other units. Sure, I got a bit less experience, but experience was superfluous for these units anyway since they were winning so easily and building experience in a few turns.

The problem gets back to the training of recruits to the experience level of the unit. It doesn't make sense, green guys with high experience with no special training structures.
This I agree with. Recruits are recruits. There is no substitute for real experience other than the doing. I use the old MTW system of consolidating all my guys into experience stacks then retraining the depleted greenhorn stack. Its efficient in cash and feels right..

And on the question of 'fun factor', I never use cheat codes, ever. Yet lots of folks do. This whole area kinda comes under the same heading for me. Its there to use/abuse if you wish, but there are other ways to achieve it that are more consistent and 'fair' if you want to play that way (which I do). And I think the AI uses this feature.. but its ok since I think it needs any bit of help it can get.