But dismissing the issue simply because the option to not use it exists is just sloppy thinking.Originally Posted by Bhruic
That is insulting.
Game balance is of most concern in multi-player games, not single player. The issues facing a game designer in single player are more about whether the game is fun. If you think this affects your fun factor, it is your right to complain. Some folks prefer a very hard challenge, some want to role play, some want it totally easy. This makes for an audience that is very difficult to please. Its why there are so many types of games with so many different types of goals. Just because a feature exists in a single player game does not mean you have to use it (i.e. cheat codes, excessive retraining, etc.). Its all personal choice. The best game designs that have created the largest audiences seem to appeal to more than one category of player. And frequently things are not 'balanced' as you seem to want.Originally Posted by Bhruic
If I'm playing against a human, I want things totally fair. No one should have an advantage.. This is because both of us start out level. Against the AI, its all about choice. AIs will always be more stupid, and giving them advantages is good (IMO). But requiring a human to always give those advantages to the AI sells less games (by taking away features that allow a human to have an 'unnecessary advantage', which some strategy players seem to want). That is my point. Taking away retraining as it is is tantamount to taking away cheat codes. Both features (IMO) make things easier on a human, and both involve choices in single player only. Hence my comment.. 'so what?'.
Pleasing all audiences is hard, and to do so requires putting things in games that will make folks that like the challenge (like you and I) say 'why would I use that??'.
The part of me that plays for the game challenge agrees with your points.
The part of me that wants to see CA be wildly successful and create more games vehemently disagrees with your points.
I want CA to be successful.
And now I'm going to make a heretical statement to many at the ORG. We are a fraction of the percentage of players that actually buy and play CA games. We are a measuring stick for sure, but our in depth involvement with the previous games may actually be a detriment to how the game needs to be to appeal to a wider audience. Those are choices that affect success and failure in all businesses. A business that prefers minority customers to the majority will soon go out of business. So does CA pay attention to us? Or to features that sell to more than a few thousand players?
I for one like the direction CA is going in. I've never expected the AI in strategy games to give me a great game when the going is even. So I pick situations where the AI has huge advantages to make it tougher on me. RTW is by no means the only example of this. Ever RTS I ever played has been the same. In all these games the AI just sucks. So I play at the hardest settings giving the AI every advantage to give myself a challenge. Its why folks that use cheat codes mystify me. How boring. That said, those cheat code users payed cold hard cash for the game, and that keeps CA in business.. hence my current position.
Bookmarks