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  1. #13
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Fighting all cavalry armies (RTW)

    Hey, Upward Mobility. Sorry the reply was so long in coming. Been busy the past couple of days.

    Quote Originally Posted by Upward Mobility
    How do you think Equites stack up to the other light cav? For ex, the Macedonian light lancers? I would really like to have some HAs but Rome just isn't "with it" lol.
    I did get some Numidian Cav when I was on a Senate mission down near Thapsus, but they are a little worn down at this point.
    Mediocre, but better than nothing. They're the best available option.

    I've shelled out for merc cav, even as the Parthians. The acquisition cost is steep but the maintenance cost is OK.



    What conditions disallow you from building a fort an/or watchtower? I had a fort in one place on the map (near Larissa on the way to Thermon) and abandoned it for some reason. A couple turns later I tried to build it in the same place and I could not. I am positive I had enough denarii. Is there an enemy proximity limit or something?
    It sure does seem like you can't build one in an enemy's zone of control. Select a unit of yours. The red area within the green movement area show enemy zones of control.

    Another way to contend with armies with superior cavalry is to use pure cavalry "screening" units of Equites on the strategic map. If there's a mixed enemy army of infantry and cavalry, use your cavalry units to "block." Withdraw from the battle. Pure cavalry with enough movement points will get away.
    Last edited by Doug-Thompson; 10-16-2004 at 22:54.
    "In war, then, let your great object be victory, not lengthy campaigns."

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