I'd like to see the skirmishing AI fixed to move away from the enemy in general, instead of only moving towards the border. As well as having a player order override skirmishing.

Also, the AI needs to have some way to get into cities if you choose to sally. As it stands now, sallying is an absolutely no-lose scenario (unless you decide to suicide charge all your units). The AI will not follow you in, which means you can go out and inflict any casualties you want without worrying about taking any in return. Combine that with the AI tendancy to wander into tower range and stand there, and the AI sieging a city is actually a horribly bad thing for it to do.

Bh