Results 1 to 4 of 4

Thread: AI discussion for the patch

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: AI discussion for the patch

    I'd like to see the skirmishing AI fixed to move away from the enemy in general, instead of only moving towards the border. As well as having a player order override skirmishing.

    Also, the AI needs to have some way to get into cities if you choose to sally. As it stands now, sallying is an absolutely no-lose scenario (unless you decide to suicide charge all your units). The AI will not follow you in, which means you can go out and inflict any casualties you want without worrying about taking any in return. Combine that with the AI tendancy to wander into tower range and stand there, and the AI sieging a city is actually a horribly bad thing for it to do.

    Bh

  2. #2
    Member Member Scorpion's Avatar
    Join Date
    Jan 2001
    Location
    Nummela, Finland
    Posts
    61

    Default Re: AI discussion for the patch

    Not to mention about the infamous stories about armies disappearing after sally / siege attempts...but that isn´t an AI issue...

  3. #3
    Fidei Defensor Member metatron's Avatar
    Join Date
    Dec 2003
    Location
    Fora Nostra
    Posts
    390

    Default Re: AI discussion for the patch

    The tactics the AI use on very hard consist of: A) Crashing your lines, and B) Parking right outside of your city walls and take casualties until the army is dead. That's about it.
    [War's] glory is all moonshine; even success most brilliant is over dead and mangled bodies, with the anguish and lamentations of distant families.
    — William Tecumseh Sherman


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO