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Thread: Second Draft of Formal Petition (final?)

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  1. #1
    Senior Member Senior Member Dionysus9's Avatar
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    Default Re: Second Draft of Formal Petition (final?)

    Quote Originally Posted by HM-Pathfinder
    Regarding the missile bug Oswald mentioned, the only thing i have noticed is, if your using missile units, then try to switch target, they will not switch from the 1st target to the next, but rather carry on firing at that one instead...

    I havent noticed any other specific missile unit bug.
    I think we should be hyper-vigilant to make sure no phantom bugs get reported, but we should be equally certain we are not missing something important.

    Does anyone have any info on this "bug"-- has it been tested?
    results?
    Hunter_Bachus

  2. #2
    Senior Member Senior Member Dionysus9's Avatar
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    Default Re: Second Draft of Formal Petition (final?)

    There is a thread at the .org that says we now understand how to modify the unit models and animations and should be able to mod unit speed that way.

    From the reports I read, this opens new dimensions in terms of creating units (I'm thinking dragons that shoot flaming arrows?)

    So I guess we should remove the request for speed-mod info.
    Hunter_Bachus

  3. #3
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Second Draft of Formal Petition (final?)

    Yeah I think that is as good as we possible can get. It wont be as easy as MTW but it can be done.


    CBR

  4. #4
    One Time TW Player .. Member baz's Avatar
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    Default Re: Second Draft of Formal Petition (final?)

    Thanks Yuuki

    I dont mind posting it to CA in UK, just point me to the final version when it is done and i will kindly send it.

    Baz

    Bachus, are you going to email it? and if so who to exactly?

  5. #5
    robotica erotica Member Colovion's Avatar
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    Default Re: Second Draft of Formal Petition (final?)

    It looks much more polished now. Before I felt good about having my name on this, now I feel great about it - as if this may actually influence their decisions on the MP for RTW.

    Cheers - I look forward to playing a bug free and polished Rome: Total War with the lot of you!
    robotica erotica

  6. #6
    Member Member Oswald's Avatar
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    Default Re: Second Draft of Formal Petition (final?)

    Well I tried a few 1v1 this am with Kyolic and HM Ari to get a feel for the missile bug. All I can say for sure is that it is there, affects grouped units, combi units and cav javelins. But I cant get a handle on it. Missile units seem not to like being given orders to fire at a particular unit. If they are used passively they work fine.

    So whereas I want to make some comment on it in the letter, until we get an accurate replayable idea of how and why the missile bug works, it will have to remain out.

    *frustrated*

    3rd edit:- removed request for speed modifyier as per Bachus; added sentence in liason paragraph noting other bugs that we have not been able to accurately charaterise.

    Bachus do you want to be named or not?

    Again this is YOUR document. Please keep the comments coming. I think we should aim to send this early next week, even Monday.
    Last edited by Oswald; 10-16-2004 at 15:33.
    Die Fast

  7. #7
    Senior Member Senior Member 1dread1lahll's Avatar
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    Default Re: Second Draft of Formal Petition (final?)

    IM sure you can expect CA to look into the various 'bugs', as for the command controls I dont know if they can change them even if they wanted to. Bugs/controls/imbalance, I depart RTW multi and await a patch to see if it gets better. Outside of the above mentioned three things I assume it would be too much to ask for a list of things that are just 'wanted'.

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