I see it easily being done with maybe a few modifications and heres my ideas.
1 simpler tech tree, make it a game where you can only train 5 types units so the building requirements would'nt be high.
2 dissect the map to limit the factions and playing area such as northern italy and North where it would be a face off between the Gauls the Julii Germans and Brits any other area. Or a map of Southern italy including Spain Carthage, Numidians and the Scippii. And on that map factions such as Gauls with Numantia would be rebel and so would the greeks in Syracuse. Maybe even a slightly fictitous map would be better so it would be balance but yet small for a decent multiplayer game.
3 Time limit on building phase. then a time limit on army movement, and both sides can move armies at the same time but move much slower your moving armies you can try to intercept another army or if the player sees an oncoming army can try to advance to meet them or fall back to get out of harms way and group up reenforcements. Of course the big differenc would need to be that you can change an armies movement direction, so that it is not set on 1 path once you chose the path.
4 when engagements occur if the odds are greater than 4 to 1 (minus forts and cities) the battle is an automatic win (minus cavalry maybe who should retreat to the nearest army/city/fort). So that way a town watch scout does'nt impede an oncoming army but at least gives you fair warning. This will allow an army to keep moving during the movement phase. For forts if the odds are 4 to 1 it's an automatic win but thats along the lines you had siege equipment or waited a turn to build battering rams. Also when a fort was taken on the movement phase due to having siege equipment and the odds were 4 to 1 or greater the army should still be able to move but with reduce movement points. This would counter the spamming of forts.
5 battle phase if its 1 on 1 no big deal. Also autoresolve is there if that's how it was decided to be played. but if theres 3 or more 1 battle per turn per player and now lets say Carthage was moving on Numidia and Scippii was moving on Carthage. Whoevers army met first for a battle gets the battle for the battle phase. So lets say Carthage ran into the Numidians and 2 seconds later Scippii met up with a Carthage army. The Carthage/numidia battle would be fought during that turn but the Scippii battle would have to wait until the next battle turn but would have first priority. This gives players the fair chance to fight there own battles and not worry about the comp controlling them. But if on a battle turn scippii engage Carthage and Spain and Numidia have a battle then both could be fought because none of the players are tied to 2 battles. Another simple solution would be to allow only 1 enemy at a time.
time limit on battle maps would be 10 mins, maybe cities would have to be autoresolved due to the time required. Now the time limit could be a bit of a bugger, simple olution the victor goes to the one with the better odds at the end and the losing army retreats to there nearest city. So if the odds were 5 to 4 going into the battle and when the timer was up the ratio became 1 to 1 the player that brought the odds to his favour is the victor. if the odds were still 5 to 4 in the end then it's a draw and both armies retreat back to there nearest fortification or to there ships
6 chat it could be open chat or they could make it a bit challenging. you can only talk to another player if you have a diplomat next to 1 of there towns.
Well it can be done but would require a decent amount of work would maybe hopefully be in the expansion pack. but basically my feeling is they would have to dumb down the campaign map with a simpler tech tree so it can be a shorter game and 1 that hopefully can be accomplished within a few hours.
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