NO WAY
What you're suggesting would ruin what RTW is meant to be - the time limits are bad enough as it is and players can find time to play - just save the game and play later. The only good suggestion is 3, but just add a turn time limit.
NO WAY
What you're suggesting would ruin what RTW is meant to be - the time limits are bad enough as it is and players can find time to play - just save the game and play later. The only good suggestion is 3, but just add a turn time limit.
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
I would dearly love to see it. Basically we only really need two things
(a) A way to convert campaign map info into battle map info.
(b) A way to easily modify campaign map info to take into account battles results.
At least in MTW (and I assume in rtw) You could use the console commands to switch from one faction to another.
You could start up a campaign as normal, and just have each person play out their turn, using the console to switch factions as needed.
If your factions wound up fighting, you could fight a custom battle based on the info from the campaign map (thats where what we need (a) comes in)
Then you just need a result to put those changes back into the campaign map (b).
Give it an option to save the game so that you can start up the game again later. This can allow longer campaigns.
Just like Championship Manager.
CA responded to those wishing for a multiplayer campaign awhile ago, saying that a true multiplayer campaign would take years to develop.
"That's right- none of you Americans smoke anymore. You all live long, dull, uninteresting lives."
But couldnt we set it up like risk where u hit end turn and when it gets to the others player faction instead of showing the moves he chooses em?
*Bows. Turns to return to darkness...bumps head...looks around, pretends noone saw. Dissapears in shadows while cursing at self*
I can't think of a programming reason why it wouldn't be possible to do, there's already Risk & Championship Manager which are able to support such a feature without difficulty, Civilization III can also do it, it should be easy to implement.
The Order of Chaos
http://orderofchaos5.tripod.com/
Merlin - How does the CivIII multiplayer actually work?
Bookmarks