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  1. #1

    Default Modding in R:TW compared to M:TW

    I'm a very novice modder, in both R:TW and M:TW, but what I have noticed is that M:TW's system was a lot better than the one in Rome. You were able to change more stats (movement speed) and it was easier to find where you had made a mistake (when there was an error, it gave an error report stating where the error was). Overall, it seemed more streamlined and easier to navigate.
    Thoughts?
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  2. #2
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Modding in R:TW compared to M:TW

    I've been told you can enter the command line -show_err and that will inform you of any modding errors that cause crashes.
    =MizuDoc Otomo=

  3. #3
    Member Member Midnight's Avatar
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    Default Re: Modding in R:TW compared to M:TW

    That command has not caught a single one of my problems as of yet.

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    Senior Member Senior Member Duke John's Avatar
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    Default Re: Modding in R:TW compared to M:TW

    With -show_err on I've caught alot more errors than with M:TW. With M:TW I largely depended on my experience and when the CTD occurred then depending on the few (inaccurate) dialog boxes.

    Movement is still moddable but on a different level. It's now in the animation and that is alot more logical if you think about it.

    M:TW was simpler and of course that makes it easier to mod.

    I now prefer R:TW since we are almost capable of changing everything what was possible in M:TW and a lot more. If only we are able to add factions....

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    CA CA JeromeGrasdyke's Avatar
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    Default Re: Modding in R:TW compared to M:TW

    Quote Originally Posted by Midnight
    That command has not caught a single one of my problems as of yet.
    Mostly what it does is enable error checking in the script parsing. It certainly won't catch everything, but it will show a large number of simple gotcha's, such as misspelt commands, out-of-range values, and so on, and it will usually tell you the file name and line number where the error was found.

    As far as modding movement speeds is concerned, yes that is one area where Rome is not as easy to change as Medieval, but it's the nature of the beast - the 3D poly men are the root cause of a great many of these changes. A lot of what happens on the battlefield is driven by the animations, and so in order to change these things that's the place to change them.

    I did notice that someone suggested starting a Wiki for Rome know-how, which would be a cracking idea for sharing modding knowledge especially.
    "All our words are but crumbs that fall down from the feast of the mind."
    -- from 'The Prophet' by Kahlil Gibran

  6. #6
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: Modding in R:TW compared to M:TW

    I know this is gonna sound stupid, but how do you actually enter command lines?

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    Member Member Merlin271's Avatar
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    Default Re: Modding in R:TW compared to M:TW

    Quote Originally Posted by The Blind King of Bohemia
    I know this is gonna sound stupid, but how do you actually enter command lines?
    you press the ~ key i think, although i seem to get it up when i press the ` key.
    The Order of Chaos

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  8. #8
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Modding in R:TW compared to M:TW

    Quote Originally Posted by JeromeGrasdyke
    I did notice that someone suggested starting a Wiki for Rome know-how, which would be a cracking idea for sharing modding knowledge especially.
    I have never been involved in doing that, and I would be happy to if I had the first idea of how to set one up.
    Cogita tute


  9. #9

    Default Re: Modding in R:TW compared to M:TW

    Quote Originally Posted by Psyco
    I'm a very novice modder, in both R:TW and M:TW, but what I have noticed is that M:TW's system was a lot better than the one in Rome. You were able to change more stats (movement speed) and it was easier to find where you had made a mistake (when there was an error, it gave an error report stating where the error was). Overall, it seemed more streamlined and easier to navigate.
    Thoughts?
    I disagree that MTW is better for modding than RTW. I've only just started looking at the RTW files but I can see very quickly that RTW allows much more to be done and with a more sophisticated engine to boot.

    Modding for RTW may be more complex for the moment, but the possibilities are much greater. CA have also said/hinted that we will get a battlemap editor (and maybe a campaign editor? ) with the next patch, and I'm sure we'll get some more modding tools from the community that make things a little easier too.
    Lord Gnome

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