Mostly what it does is enable error checking in the script parsing. It certainly won't catch everything, but it will show a large number of simple gotcha's, such as misspelt commands, out-of-range values, and so on, and it will usually tell you the file name and line number where the error was found.Originally Posted by Midnight
As far as modding movement speeds is concerned, yes that is one area where Rome is not as easy to change as Medieval, but it's the nature of the beast - the 3D poly men are the root cause of a great many of these changes. A lot of what happens on the battlefield is driven by the animations, and so in order to change these things that's the place to change them.
I did notice that someone suggested starting a Wiki for Rome know-how, which would be a cracking idea for sharing modding knowledge especially.
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