Quote Originally Posted by Duke John
Skinning for games is new to me too, but I don't think you should think about it that easily. The game can display 1000s of soldiers. To be able to do that you need to make compromises and that is partly done by placing the entire skin for a soldier in a single image. But it will probably be possible to make our own models (if Vercingetorix succeeds).
For those reasons (and a few others) this is very unlikely to be done by CA in a patch. But it looks like Vercingetorix is nearly there with his .cas tools, and with new models you can arrange the texture coordinates however you like.

But I'd give a word of warning about altering the size of the texture pages used by the soldier models. The engine will allow this (as people have probably already found out), but you can get the men to soak up more than their allowance of texture memory this way, which will cause problems with textures on other objects in the game. If you start to see objects without textures (white or grey) or objects with very blurry textures, you're hitting the physical limits on texture memory.