PSP's compression method screws LBM files up. The file looks fine in PSP, but when you use Mithil, you see how it's all messed up, and why all you see on the strategic map are a few blue streaks on top of the tex map.
To use PSP, you need to save the LBM as an uncompressed file, then load and save it using Mithil in order to re-compress it before inserting it into the game.
Dewinter, the text maps (tga's) are hand-drawn, so removing the provincial names has to be done manually, though you can use a graphic's program feature to create a new file with typed-in letters, and then merge it onto the tga.
The maps don't have to be matched in order to work, except for size.
For the LBM and bifs, IIRC, you can open the LBM's in Ultimate Paint, change their size as needed, then save them as bitmaps. You can then use bifreader to import the bitmap frame and save them as bifs. I think you can use either program to alter the files, but doing it with UP means you only have to do the large LBM, and then shrink it down to the other sizes.
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