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  1. #1
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Overpowered units.

    Well this is more of a poll than an actual whining about units being overpowered. I didnt make it a poll because there are so many units to chose from that it would be extremely painful to have them all listed in here.

    So, state your best unit, faction, difficulty level, and also the unit you are most disappointed with. All just for statistical purposes.

    There I go:
    Best unit playing Julii medium/Hard: Hastati (I havent got yet to the Marian reforms). They are fast allround infantry, armed with spears, good in hand to hand and quite cheap. About 50% of my armies are Hastati.


    Worst unit (same campaign): Triarii. I expected them to be an almost unbeatable unit, knowing they were the last resource of the roman armies and delivered the last punch and heaviest punch to the enemy. But when I saw a unit of triarii blocking a gate 4-deep and in hold ground broken by a frontal charge of gaul cavalry (they broke formation and then all was carnage).... That made me lose the town and the faith in my Triarii.

    Well theres my opinion.
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  2. #2
    Senior Member Senior Member econ21's Avatar
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    Default Re: Overpowered units.

    As Julii, I found wardogs a little too good. Someone said they are all you need to fight Gauls and it is not far from the truth. They kill most unarmoured stuff and nicely tie up heavier stuff for a while. I think the broken thing about them is the regeneration - if they died, the player would save them for when they were really needed and for pursuit.

    Of the historical units, I would vote for archers as most impressing me with their power - they are amazing. Three units can machine gun down a large infantry army sallying out from a city gate.

    I can't say I am that disappointed with any unit, although I did hire a unit mercenary Greek hoplites and found them too slow to be useful as an anti-cav troubleshooter - but then most things in RTW are... They were also rather vulnerable. I would have preferred something like the halberdiers in MTW - slow, but very tough. Maybe the armoured hoplites are like that?

  3. #3
    Member Member Armchair Athlete's Avatar
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    Default Re: Overpowered units.

    overpowered, hmm I think Urban Cohorts are overpowered, they have no restrictions on building like Spartan Hoplites (only Sparta and Syracuse) and can totally replace Legionary Cohorts in the army. And they pwn everything. Maybe if they could only be trained in the Roman home provinces they would be better balanced. Most cavalry is a bit too cheap as well I think.

    Overpowered faction - EGYPTIANS!!!!!!!!!!
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  4. #4

    Default Re: Overpowered units.

    Quote Originally Posted by Armchair Athlete
    overpowered, hmm I think Urban Cohorts are overpowered, they have no restrictions on building like Spartan Hoplites (only Sparta and Syracuse) and can totally replace Legionary Cohorts in the army. And they pwn everything. Maybe if they could only be trained in the Roman home provinces they would be better balanced. Most cavalry is a bit too cheap as well I think.

    Overpowered faction - EGYPTIANS!!!!!!!!!!
    I think they aren't so overpowered because it takes two turns to make them. I'm sure two Legionaries can take out one Urban.
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    Member Member Armchair Athlete's Avatar
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    Default Re: Overpowered units.

    but take alook at every other faction. Practically every advanced seleucid unit takes two turns to build. Spartan hoplites (the closet thing to Urban Cohorts, which they still beat) take two turns to build, and can only be built in Sparta and Syracuse, and cost 1150 bucks to build. Take a look at every other factions super unit, which Urban Cohorts beat (apart from maybe Elephants) and how much they cost. 890 bucks or whatever it is for Urban Cohorts is just too cheap, and I still think there should be restrictions on where they are built (like only the starting provinces). This would be more historically accurate too.
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  6. #6

    Default Re: Overpowered units.

    Additionnally, two turns to build isn't a problem, except in times of urgency.
    A big part of the game, is to precisely balance the number of units you have, with your income, to not become bankrupt. That you need one or two turns to produce a unit is, most of the time, irrelevant, as you won't produce units non-stop anyway.
    If violence didn't solve your problem... well, you just haven't been violent enough.

  7. #7
    Senior Member Senior Member Dorkus's Avatar
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    Default Re: Overpowered units.

    roman infantry are supposed to be the best in the game. Thus you see armenian and other legionaries with equal stats to legionary cohort, yet requiring a higher level barracks and 2 turns to produce.

    if you compare urbans to legionary cohort, then it's not so clear that urbans are overpowered. The lower attack makes a big diffenrece, but infantry should not be your main killing force in any event.

    Quote Originally Posted by Armchair Athlete
    but take alook at every other faction. Practically every advanced seleucid unit takes two turns to build. Spartan hoplites (the closet thing to Urban Cohorts, which they still beat) take two turns to build, and can only be built in Sparta and Syracuse, and cost 1150 bucks to build. Take a look at every other factions super unit, which Urban Cohorts beat (apart from maybe Elephants) and how much they cost. 890 bucks or whatever it is for Urban Cohorts is just too cheap, and I still think there should be restrictions on where they are built (like only the starting provinces). This would be more historically accurate too.

  8. #8

    Default Re: Overpowered units.

    I also vote for archers, particularly horse archers. In my Dacian campaign, I recruited a unit of Scythian archers and used them to annihilate whatever unit guards the town square. The AI is VERY stupid defending towns and the fact that you can park an archer unit and maul down a unit simply standing there is beyond me.

    I have to disagree on Hastati. They become fodder for the falxmen and chosen swordsmen. In one town siege, the Romans broke my walls in two places, but 4 units of Hastati on each couldn't even move my chosen swordsmen. Hastati are a good unit, but by no means overpowering.

    Elephants are pretty amazingly powerful. They slice like a knife through butter even Hoplites and mince the heavy cavalry.

    Then again, I have logged many hours playing this game and since I play personally all battles, I might have gotten a bit more experience than the AI. Also, with so many battles, my generals tend to reach 10 stars rather quickly, at which point they can win even with an army of peasants.

  9. #9

    Default Re: Overpowered units.

    There is nothing wrong with archers. If anything, they are too weak.

    The only units that need to be fixed are cavalry.
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  10. #10
    Member Member Szun's Avatar
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    Default Re: Overpowered units.

    I dont think any unit is overpowered.
    I fought elephants ...tough but i managed.
    Urban cohorts need 2 turns to build and thier stats arent much better then legionary, they are more expensive too.
    If you got a army of urbans...thats a lot of time and money...

    Wardogs are awesome vs. unarmoured poor gauls. But try them on hvy infantry aka greek phalanx and u see how good they really are...
    Gaul warbands...I dont think I know a weaker unit in game beside peasants..specialy without a general and the AI often comes without one.

  11. #11

    Default Re: Overpowered units.

    Overpowered - many Egyptian units, cavalry charge bonus

    Underpowered - most spear units and most phalanxes especially against cavalry

  12. #12

    Default Re: Overpowered units.

    Quote Originally Posted by Simon Appleton
    As Julii, I found wardogs a little too good. Someone said they are all you need to fight Gauls and it is not far from the truth. They kill most unarmoured stuff and nicely tie up heavier stuff for a while. I think the broken thing about them is the regeneration - if they died, the player would save them for when they were really needed and for pursuit.

    Of the historical units, I would vote for archers as most impressing me with their power - they are amazing. Three units can machine gun down a large infantry army sallying out from a city gate.

    I can't say I am that disappointed with any unit, although I did hire a unit mercenary Greek hoplites and found them too slow to be useful as an anti-cav troubleshooter - but then most things in RTW are... They were also rather vulnerable. I would have preferred something like the halberdiers in MTW - slow, but very tough. Maybe the armoured hoplites are like that?
    Most of my armies as the Greek Cities comprise roughly 50% archers and 50% hoplites/armoured hoplites. With a ring of hoplites around 8 units of archers you are practically unbeatable. It doesn't matter if hoplites are slow because nothing can outrun an arrow anyway! It's like a portable omaha beach

    I would not say that archers are "overpowered", just the same in MTW but more effective because less units are so heavily armoured! Watch archers versus peasants in MTW if you don't believe me.

  13. #13
    Member Member David's Avatar
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    Default Re: Overpowered units.

    Elephants are overpowered. Javelins should be effective against them, but in one of my games two units of velites threw all their javelins to the worst elephant and not one died (elephants that is, my velites got some serious ass whooping after that). Now i modded them a little, less hitpoints and less armour, but they are still very strong.
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  14. #14
    Member Member Spartacus's Avatar
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    Default Re: Overpowered units.

    Yutseb Elephants the only unit you ever need.

    They are brutal and Virtually destroyed an entire Thracian army in Custom battle they killed around 700 men losing only 3 elephants
    Last edited by Spartacus; 10-16-2004 at 20:45.
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  15. #15
    Evil Sadist Member discovery1's Avatar
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    Default Re: Overpowered units.

    But aren't those an easter egg?

    As for over powered units, I have not found one unit to be too powerful. Then again, I haven't really fought elephants. The egyptains were easy though.


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  16. #16
    Just an Oldfart Member Basileus's Avatar
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    Default Re: Overpowered units.

    British Head Hurlers , Urban Cohorts should cost more, Chariots are abit over powered aswell, Horse Archers could be weaken a little by reducing their arrows perhaps, egyptian axe men over powered and last but not least Cav should not be able to brake spear or phalanx units head on.

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