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  1. #1
    Member Member Szun's Avatar
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    Jun 2004
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    Germany
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    Default Re: Overpowered units.

    I dont think any unit is overpowered.
    I fought elephants ...tough but i managed.
    Urban cohorts need 2 turns to build and thier stats arent much better then legionary, they are more expensive too.
    If you got a army of urbans...thats a lot of time and money...

    Wardogs are awesome vs. unarmoured poor gauls. But try them on hvy infantry aka greek phalanx and u see how good they really are...
    Gaul warbands...I dont think I know a weaker unit in game beside peasants..specialy without a general and the AI often comes without one.

  2. #2

    Default Re: Overpowered units.

    Overpowered - many Egyptian units, cavalry charge bonus

    Underpowered - most spear units and most phalanxes especially against cavalry

  3. #3
    Senior Member Senior Member Oaty's Avatar
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    May 2003
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    Indianapolis
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    Default Re: Overpowered units.

    funny thing I saw on decisive battles. Archers will tear up chariot archers. Due to the fact that when the charioteers get shot down there horses fall, the chariots crash..... making it a big traffic jam and there only counter is to regroup and try to charge again only to get jammed up aging by broken chariots and dead horses.


    In decisive battles it was said the hitites tried to regoup 4 times and everytime the archers would break them up from a productive charge against them.

    Also when they assaulted they got bogged down due to the tents and all the Egyptians did was grab there hair and slit there throats.

    As far as gameplay chariots need to be toned down.

    Facts ... chariot archers could shoot accurately at fast speeds(the chariot would just glide over the bumps). If they were going slow every bump would be felt.

    Where the problem comes is that they have excellent accuracy at max distance = false

    It was tested some guys made a replica of an Egyptian chariot with an experienced archer. When the horses were at full gallop the archer could fire very accurately but at slow speeds the target was consistantly missed due to the chariot giving a rough ride.

    So the problem is chariots can just sit still pluck there targets away like a sniper when in fact they closed in on the infantry. # 1 they were close giving great accuracy # 2 they were'nt under fire casuing thre chariots to be broken up.


    Since it seems that it is not programmed in the game that distance is not related to accuracy at least not enough. Chariots should be worth nada at a distance but when risking melee should be very accurate.

    The other problem (same as elephants) is that they seem to make their unit size overwhelming. In game there are 24 elephants to a unit on huge settings. Unfortanately 24 elephants is what would be going against 20'000 troops. So yes the elephants are possibly accurate but since the infantry have been toned down in size the elephants also should have been.

    Imagine 1000 elephants on the battlefield !!!!!!!!!!!!!!!!!!! Hannibal could have possibly been a moron and still won if he had 1000 elephants

    Too many problems come from chariots and it seems the Egyptian chariots are jsust to overwheliming.

    I've played against the Britons and there chariots did'nt seem to powerful to mess up gameplay but Egyptian chariots are just overwhelmingly to powerful
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  4. #4
    Wannabe Roman General Member Essex_Cohort's Avatar
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    Aug 2004
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    Default Re: Overpowered units.

    I havent really been too sucessfull on SP yet(takes ages), but having played MP, Urban Cohort are the best Roman infantry unit in the game i belive, stat wise. But very expensive, i agree.

    At the moment in SP on highest difficulty(anything less is a waste of playing the game imo), I have also found the Egyptians to be very strong, and even their light cavalry kicking my heavy cavalry's ass is annoying.

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