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  1. #1
    Member Member Armchair Athlete's Avatar
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    Default Re: Overpowered units.

    but take alook at every other faction. Practically every advanced seleucid unit takes two turns to build. Spartan hoplites (the closet thing to Urban Cohorts, which they still beat) take two turns to build, and can only be built in Sparta and Syracuse, and cost 1150 bucks to build. Take a look at every other factions super unit, which Urban Cohorts beat (apart from maybe Elephants) and how much they cost. 890 bucks or whatever it is for Urban Cohorts is just too cheap, and I still think there should be restrictions on where they are built (like only the starting provinces). This would be more historically accurate too.
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  2. #2

    Default Re: Overpowered units.

    Additionnally, two turns to build isn't a problem, except in times of urgency.
    A big part of the game, is to precisely balance the number of units you have, with your income, to not become bankrupt. That you need one or two turns to produce a unit is, most of the time, irrelevant, as you won't produce units non-stop anyway.
    If violence didn't solve your problem... well, you just haven't been violent enough.

  3. #3
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Overpowered units.

    Hi
    I read somewhere that all the unit´s experience adds to attack. (is that right). So If I have a unit of Hastati with exp 7 that means they get 7+ original attack. Does it also add up to the charge bonus?


    I started focusing on this because yestarday I got the necessary technology to start using Principes as a building block of my armies. But I realized that if a unit of principes charging against gallic warbands got 57 kills and 7 losses, the unit of Hastati (hardened veterans that conquered Gaul from the meditterranean to Belgium, exp 7-8), got 71 kills and 10 losses, against the same foe.

    They die faster, that I understand as they have less armor, but their attack is said to be equal in the in-game scrolls.

    BTW, ballistae are great! Its just amazing how entire ranks get bounced backwards when that thing hits the formation. I park them on the bridges with a couple of principes and 2 archer units, and thats carnage.
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  4. #4
    Senior Member Senior Member Dorkus's Avatar
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    Default Re: Overpowered units.

    The longer it takes you to field an army, the longer the enemy has to build its own. If you blitz greece or rome or egypt in the early game, they just aren't that powerful -- dispersed and low tech forces always lose to one concentrated force.

    If you expand aggressively, money is never a problem beyond the very early game. I DO build units non-stop; i don't have enough troop producing buildings to spend all my money.

    Urbans take too long to reach (pop 24k isn't easy to reach in most provincs0, and take too long to build. Throw in the stamina bug, and it's hard to argue they're overpowered in the campaign. Legionary over urban is a perfectly reaosnable choice, especially for the brutii.

    Quote Originally Posted by Akka
    Additionnally, two turns to build isn't a problem, except in times of urgency.
    A big part of the game, is to precisely balance the number of units you have, with your income, to not become bankrupt. That you need one or two turns to produce a unit is, most of the time, irrelevant, as you won't produce units non-stop anyway.

  5. #5
    Senior Member Senior Member Dorkus's Avatar
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    Default Re: Overpowered units.

    roman infantry are supposed to be the best in the game. Thus you see armenian and other legionaries with equal stats to legionary cohort, yet requiring a higher level barracks and 2 turns to produce.

    if you compare urbans to legionary cohort, then it's not so clear that urbans are overpowered. The lower attack makes a big diffenrece, but infantry should not be your main killing force in any event.

    Quote Originally Posted by Armchair Athlete
    but take alook at every other faction. Practically every advanced seleucid unit takes two turns to build. Spartan hoplites (the closet thing to Urban Cohorts, which they still beat) take two turns to build, and can only be built in Sparta and Syracuse, and cost 1150 bucks to build. Take a look at every other factions super unit, which Urban Cohorts beat (apart from maybe Elephants) and how much they cost. 890 bucks or whatever it is for Urban Cohorts is just too cheap, and I still think there should be restrictions on where they are built (like only the starting provinces). This would be more historically accurate too.

  6. #6
    Member Member Ktonos's Avatar
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    Default Re: Overpowered units.

    Well a good idea would be to not be able to train UC. Just to take 2 Praetorian Cohorts and retrain them to 1 UC.
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