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  1. #1
    Lord, Cartographer and Poet. Member King Azzole's Avatar
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    Default Triarii = pointless? (no pun intended)

    Last roman game I played I didnt get to use them cause the reforms happend around 240. I tried my best this time on Very Hard to develope my citys slowly except for the army barracks, balancing population growth to my barracks growth. I got the reforms this time around 220 but I still only had triarii on the battlefield around 20 turns or so. By the time you build them up and get them going into your front line armys, the reforms happen. Whats the point? I think its stupid you cant build them sooner cause it makes them kinda moot. Anyone else feel that way too?
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  2. #2
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Triarii = pointless? (no pun intended)

    yes, i think, their building requirements should be lowered (maybe, the price should be raised). or, alternatively, the reforms should happen later (different trigger?)... probably, "as is", rome is the only province where someone can build them early enough to actually field them...

  3. #3
    Swarthylicious Member Spino's Avatar
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    Default Re: Triarii = pointless? (no pun intended)

    Quote Originally Posted by King Azzole
    Last roman game I played I didnt get to use them cause the reforms happend around 240. I tried my best this time on Very Hard to develope my citys slowly except for the army barracks, balancing population growth to my barracks growth. I got the reforms this time around 220 but I still only had triarii on the battlefield around 20 turns or so. By the time you build them up and get them going into your front line armys, the reforms happen. Whats the point? I think its stupid you cant build them sooner cause it makes them kinda moot. Anyone else feel that way too?
    FYI, whenever any faction completes the equivalent of an Imperial Palace the Marian reforms are triggered.

    There is a silver lining to this cloud. The devs have stated that this will be fixed in an upcoming patch by preventing the reforms from happening prior to a certain date, regardless of whether an Imperial Palace level building has been built.
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  4. #4

    Default Re: Triarii = pointless? (no pun intended)

    i feel you K.A. Triarii were my favorite unit of the game but i get them for about 5 turns and then they become obsolete and i can't make 'em any more.
    indeed

  5. #5
    Medical Welshman in London. Senior Member Big King Sanctaphrax's Avatar
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    Default Re: Triarii = pointless? (no pun intended)

    In my Scipii game, I took Carthage straight off the bat, and had access to Triarii way before the reforms.
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  6. #6
    Member Member Plantagenet's Avatar
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    Default Re: Triarii = pointless? (no pun intended)

    I just made my faction the only ones able to build the Imperial Palace.

    Once I've gotten to break in my triarii a bit and feel ready, I build it and trigger the reforms. Then I re-edit the file to allow everyone else to build it too.
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  7. #7
    Lord, Cartographer and Poet. Member King Azzole's Avatar
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    Default Re: Triarii = pointless? (no pun intended)

    Quote Originally Posted by Spino
    FYI, whenever any faction completes the equivalent of an Imperial Palace the Marian reforms are triggered.

    There is a silver lining to this cloud. The devs have stated that this will be fixed in an upcoming patch by preventing the reforms from happening prior to a certain date, regardless of whether an Imperial Palace level building has been built.

    Thanks Spino thats very useful info!
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  8. #8

    Default Re: Triarii = pointless? (no pun intended)

    I'd prefer to see retraining being the mechanism for maniple advancement, as this would reflect the age advancement from young limber Velites to wiry veteran Triarii.

    Thus:
    Retrained Velites become Hastati.
    Retrained Hastati become Principes.
    Retrained Principes become Triarii.

    Failing that, swapping the Principes build option to the Army Barracks in return for moving the Triarii option at the Legion Barracks would better suit the historical shift Rome made from greek-like spear armies to legionari swordsmen. That said I can't remember exactly when the Roman 2nd Line swapped their thrusting spears for pilum, by the time the RTW campaign starts they may already be pilum equipped.
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  9. #9
    (Insert innuendo here) Member Balloon Bomber Champion DemonArchangel's Avatar
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    Default Re: Triarii = pointless? (no pun intended)

    Hoplite Phalanx was gone by 390b.c
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  10. #10
    Member Member Szun's Avatar
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    Default Re: Triarii = pointless? (no pun intended)

    I noticed that rome triggers marius too unless u play very hard campaign.
    Also Rome seems to get a portion of every "enslave populaton", wich makes rome the most growing city even with negative 5% growth.
    I had marius in 251 once wich was pre princps for me wich was kinda silly...

    If u play julii hastati are all u need + equites +archers
    easy to retrain in the low pop towns in gaul

  11. #11

    Default Re: Triarii = pointless? (no pun intended)

    Maybe they should give you a few years after building the Imperial Palace before the Marian reforms are triggerred. Maybe 5-10. I still like the idea of the player affecting when the Marian reforms are triggered.

  12. #12
    Oni Member Samurai Waki's Avatar
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    Default Re: Triarii = pointless? (no pun intended)

    My biggest problem with Triarii is that Cavalry seem to roll over them every time and its pissing me off, I thought they were a spearman unit...besides that my Brutii campaign went smoothly as well as soon as Athens is taken Triarii as well as a menagerie of other more advanced troops become available there.

  13. #13
    Lord, Cartographer and Poet. Member King Azzole's Avatar
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    Default Re: Triarii = pointless? (no pun intended)

    I prefer a hard date marian reform. I liked the old compass etc announcements in MTW, I wish it was the same for RTW. Marion reform set sayyyy 150 bc give or take 20 years for randomness. Its not like the Romans dont pwn without the damn legions anyway.
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