Thanks, motorhead. Good to see you again, dude! But since TO already answered...

Cool! - and thanks! - if you're sure, therother.

I think that CA wanted to avoid the complication of folks putting things in the queue that they weren't able to build realistically due to lack of people. In other words, they took the simpler way out as opposed to holding up the troops if you got to a point in the queue where you didn't have enough population, much less a more sophisticated but problematic 'future warning' functionality.

Anyway, as long as you're sure - now I know. There wasn't any reason why they had to make the second shoe a pain, just because they made the first shoe simple for themselves, eh? They can only do so much when there's 10,000 things to do.

Thanks!!