I've been playing with growth rates of my cities (as per this thread) and the question occurs to me - do units that are queued, need to be paid a salary?
One way to suppress runaway growth is to "lock up" a lot of bodies in the build queue by always having 10 peasant units there. (One can clearly see that they are subtracted from the city pop even when they'll be built in the future, i.e., when they're deep in the queue.) I also notice that the income for the city goes up when you put peasants in a queue - because salary paid from that city goes down - presumably because it's all tied to how much population each city has, and you just reduced the population of that city when you put a bunch of people in a peasant queue.
But I can't see my overall population readily, etc., to see if it's not somehow masking (or simply not taking into account immediately in Details) whether guys in the queue need to have salaries paid. One wouldn't think they should be - but then again, I never would've expected them to be subtracted from the city pop until they came to the head of the queue.
Does anyone know for sure?
Thankee kindly!![]()
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