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  1. #1

    Default RTW Realism Mod V2.0 is out

    I figured some of you might want to know it. The guys over at TW Center have gotten version 2 of this mod out. It does a bunch of things like add some new provinces, add some new units and remod some units, and has some adjustments to make infantry (especially spear and pike) stronger. Enjoy.

    http://www.twcenter.net/forums/index...howtopic=12408

    Edit: Of course there are still some bugs in it, but we're working that out.
    Last edited by Arakasi; 10-16-2004 at 12:14.

  2. #2
    Tree Killer Senior Member Beirut's Avatar
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    Default Re: RTW Realism Mod V2.0 is out

    Ahh, and a great big thank you to those who mod so that we may play.
    Unto each good man a good dog

  3. #3
    Member Member Oleander Ardens's Avatar
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    Default Re: RTW Realism Mod V2.0 is out

    I will surly give it a try, I like to know what our histo-mates at TWC did

    OA
    "Silent enim leges inter arma - For among arms, the laws fall mute"
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  4. #4
    AKA Leif 3000 TURBO Senior Member Leet Eriksson's Avatar
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    Default Re: RTW Realism Mod V2.0 is out

    Great mod thanks alot
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  5. #5
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: RTW Realism Mod V2.0 is out

    EXCELLENT! Thank you for the heads up.
    In Victory and Defeat there is much honor
    For valor is a gift And those who posses it
    Never know for certain They will have it
    When the next test comes....


    The next test is the MedMod 3.14; strive with honor.
    Graphics files and Text files
    Load Graphics 1st, Texts 2nd.

  6. #6
    Member Member Thoros of Myr's Avatar
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    Default Re: RTW Realism Mod V2.0 is out

    Yes, just had a go, it's great so far...

  7. #7
    Member Member Bushido's Avatar
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    Default Re: RTW Realism Mod V2.0 is out

    I believe that there are a few bugs still in the air. Let me tell you all a tale of legionare Bob, a man who could.

    I had just started a new campaign as the mighty Roman family, Brutii. My initial conquest of Appollonia was rakin in much needed denari when my spy reached Thermon and saw a full stack of hplites prancing back and forth near our mutual border. I, being the spiritual successor of Alexander the Great, ask myself: "Would good ol' Alex put up with this kind of aggravating moves near his border? I think not!". So I set forth with my army of 3 early hastati, 2 early principi, 2 velites, 1 unit of equites and 1 barbarian light cavalry which was my reward for taking a city from the rebels and my 4 star general and his trusty sidekick James (he preferred the name Gaius the Heir).

    When I reach my destination I do not see any enemy stacks in sight and begin sieging Thermon. Confident in my impending victory I press the 'End Turn' button. What is this?! The nice mannered greeks are attacking me with 1800 men, including a unit of Spartan Hoplites?! Those treacherous currs! I dig in and organize my battle line, hoping that the reinforcements sallying forth from Thermon appear somewhere far away from my force. My general gives truly an uplifting speech which ended in instructions to wear the funny hats so the Moon people wouldn't be able to read their thoughts or some such. Hmmm, my best general had gone funny in the head. Now that is depressing.

    To make a long story short (I do not wish to tire you with a description of the wondrous battle I fought up to that point. Needless to say that my plan was perfect, execution top notch and men willing to die for our noble cause. Too bad that the enemy reinforcement materialized behind my battleline. Why do my reinforcements mill in the corner on the other side of the battle map... in the wrong bloody country!?!?)

    The battle could go either way at this point. The Spartan hoplites were content with chasing my barbarian cavalry around the map and then limping back to battle, exhausted. I had routed a phalanx after phalanx but my men were torn between two fronts. I had just routed another phalanx and ordered my men to charge uphill at another phalanx threatening to envelope my principes who were tied in a bloody melee with armoured hoplites. Now here comes the funny part. As my unit of hastati closed in on the phalanx who had afixed their spears/pikes/pointy sticks at my charging men I saw something wonderful. One of the hastati guys, let's call him Bob, jumped 3 meters in the air and landed in the middle of the greeks. The battle was lost at this stage since I was too busy trying to stay on my chair and laughing. And the Spartan hoplites were returning into the fray... In the end I had fought one memorable battle, killed over 1000 greeks and lost 650 romans and witnessed a definite proof of the superhuman strenght of the roman legions.

    I do not know if it was the pinball effect what happens when cavalry crashes into a group of infantry sending them flying in all directions or if Bob tried to do like the cool kids riding the horses and jumping over the pikes.

    Sorry for being so longwinded. I have too much fun writing. That's what my literacy proff is always saying.

  8. #8
    Member Member vodkafire's Avatar
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    Default Re: RTW Realism Mod V2.0 is out

    I have 2 questions before I try this mod:
    1. Can I play an old save with this?

    2. Do the new skins work with the gloss-fix mod?
    "Efficiency is intelligent laziness." -David Dunham

  9. #9

    Default Re: RTW Realism Mod V2.0 is out

    Quote Originally Posted by vodkafire
    I have 2 questions before I try this mod:
    1. Can I play an old save with this?

    2. Do the new skins work with the gloss-fix mod?
    what's the gloss-fix mod?
    none

  10. #10
    Member Member vodkafire's Avatar
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    Default Re: RTW Realism Mod V2.0 is out

    Quote Originally Posted by mandrake
    what's the gloss-fix mod?
    It's a mod from TW center that fixes one of CA's mistakes, that makes the gloss for all the units the same and thus makes them all just super bright instead of proper gloss and reflection from armor and such. Basically it makes the "glints" option actually work instead of just uber brightness.
    "Efficiency is intelligent laziness." -David Dunham

  11. #11

    Default Re: RTW Realism Mod V2.0 is out

    1. Can I play an old save with this?

    Since some of the changes deal with things like the actual map, I doubt it. There have been new provinces added (which changes the map file), so I doubt it would work. What I've just done is copied the original rtw folder and use one for vanilla RTW and the other for

    2. Do the new skins work with the gloss-fix mod?

    I have seen some posts about this. I believe this is being worked on now. They've not incorporated that mod in with the RTW realism one yet. 3.0 will be around sometime, but probably at least not for another week or 2. This one is being tested more and some fixes are being made. Of course with a mod like this there are lots of things that people are figuring out, especially since many changes are not being done with the regular modding tools.

    As for Greece, well in general they are increasing number of units of all types. As for specifics, you can go there and post in the thread and ask. I'm not one of the people actively working on the mod. Ships are being made more killable and longer to build, thus decreasing the number of uber fleets that tie up too much of the computer's income.

  12. #12

    Default Re: RTW Realism Mod V2.0 is out

    I just started a campaign with this last night.

    I was hesitant at first due to alot of the changes I disagreed with, but having started a Macedonian campaign and having the AI offer ZERO challenge with vanilla I gave it a shot.

    It really, truely is an improvement. They seem pretty anal about force feeding you their version of "realism", but if you don't like some of the unit changes they've made it shouldnt be any real challenge to mod the units back in. Everything about the game is more challenging, while at the same time it doesnt seem to turn into the micro management nightmare vanilla does once your cities start to grow wildly out of control.

    They are absolutely working in the right direction, while things are not perfect they are improving the strategic AI through many of the changes. No longer are you seeing a stack of 6 units come at you. If you're facing a local "super power" be ready for 20 stack armies, and more than one. As the Armenians right now, having pushed Parthia out of modern Turkey, i've got the Seleucids all up in my business. I've anhilliated 2, 20 stack hoplite armies with horse archer armies, and i've got a full 4 more 20 stack armies either in the process of sieging me, supporting a siege, or moving through my frontiers. My coffers are running dry due to the interruption of my trade network and soon i'll be in the red. If I were playing vanilla this run through, i'd already be making 20k+ per turn.

  13. #13
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: RTW Realism Mod V2.0 is out

    -
    Congrats on completing your mod.
    _
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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