Just wanted to let you guys know, particularly those with comments and suggestions, that the two main authors of the mod probablay won't view your posts, as one of the authors isn't a member of the Org, and, I believer the other doesn't frequent the Org.

So, if you want to have input, unfortunately, you're probably going to have to join TWCENTER.

I haven't played the mod yet, as I wish to play thru a vanilla campaign first so I'll be better able to comprehend (and appreciate) the changes made; but I've been following the progress of the mod.

From what I understand, Total Realism isn't the MedMod, and the authors have stated that creating the equivalent of the MedMod is not their intent, but the mod sounds like the best thing going for the Hardcore vets, and those with Hardcore tendencies.

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To those with the negative and *insulting* comments: HAVE SOME RESPECT!

The authors have invested, and continue to invest, a good deal of, time, effort and expertise, to bring about a Mod of THEIR! vision, and through true graciousness are presenting their Mod for the use of all. THIS is something to be respected whether you appreciate the outcome or not.

It added like 12 new factions to SP and over 100 new units, one or two were alittle fantasy like, for example you could train "Champion Berserkers" as the Norse faction, which only came 1 in an entire unit but could kill like 30-40 by himself before being killed. He didnt take units OUT. I refuse to use the realism mod cause you cant customise certain things. I like the screeching woman. I like the wardogs. Why should I be forced to use those if I want to use the other features?
Sounds like what you desire is something more along the lines of a *Total Fantasy* Mod. To each his own, but what do you mean: "...you can't customise certain things...."

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Thank you, Gregoshi.