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Thread: RTW Realism Mod V2.0 is out

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  1. #1
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: RTW Realism Mod V2.0 is out

    Keep in mind that I do not believe the Rome Total Realism makers will ever see this thread. They seem to do all of their work over on TWCenter. As stated above, and from my own experience, RTR does some very good things, and some things I don't agree with. In any event they have done a wonderful job in putting out a good product very quickly.

    However, here at the .org we are working on our own mod geared toward bringing the most historically accurate game experience to you as possible. Working hard on our first release, you can see what we are doing here: https://forums.totalwar.org/vb/showthread.php?t=37988

    ...as well as in the very long thread above in the Colosseum.

    Unlike RTR, I do believe our goal is to be to RTW what MedMod was to MTW. It is a community mod so everyone's help is welcome. Keep in mind that we seek historical accuracy first and foremost, so pedants are most welcome!

    I would be most happy if someone who has studied combat of the period, especially classical naval combat, would come along and join us.

    -khel

    Edit: Please note that while we are called Europa Barbarorum, this is due to the history of the mod when it was intended as an aid for CA in making barbarian Europe more historically accurate. Since then as a community we took on the task of making the entire game more accurate. Cheers!
    Last edited by khelvan; 10-19-2004 at 17:45.
    Cogita tute


  2. #2
    Member Member Turbo's Avatar
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    Default Re: RTW Realism Mod V2.0 is out

    I had high hopes for this mod but it is still in its infancy and needs some work to iron out some of the bugs. Some people in the community have made their own fixes to the MOD which helps.

    There are a lot of things to like in this mod. The killing rate works extremely well, the best I have seen yet. The renaming of units are well done, and the game is more tactically challenging. There are a lot of well thought out enhancements.

    Unfortunately the installation of the MOD is very problematic. After several frustrating CTD's and reinstalls I finally got the MOD installed. I noticed others had this problem.

    What I personally don't like are the number of units excluded from the game. Some factions that originally had access to elephants no longer do. The Romans don't have archers, Gauls don't have druids, and no one is supposed to have access to wardogs or screeching women (I say that because some factions can still build them). Carthage is supposed to have archers but doesn't have them. Egypt don't have all their chariots. In short, its confusing, and I think that the gameplay suffers because of it.

    There are also some new units and it takes some getting used to with some of the color selections (black for example), but they are useful additions. I experienced some bizarre changing of colors, etc. Some of the new provinces are buggy, but there are 3rd party fixes that reportedly fix them.
    Last edited by Turbo; 10-19-2004 at 18:56.
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

  3. #3

    Default Re: RTW Realism Mod V2.0 is out

    Yeah like I said there are plenty of bugs. When you are trying to do things like changing the maps and unit models without the 3d tools that were used to create them, it is bound to introduce bugs. However they have been pretty on top of things in trying to reduce them.

  4. #4
    Member Member USMCNJ's Avatar
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    Default Re: RTW Realism Mod V2.0 is out

    i love this mod. it has one problem the generals have been made into gods.
    i had 1 general unit of 21 kill 4 greek phalanx that had his surrounded
    MILLER: I wish we lived in the day where you could challenge a person to a duel.

    MILLER: Now, that would be pretty good.

  5. #5

    Default Re: RTW Realism Mod V2.0 is out

    That's weird. You might have the old unit file that has some of the cavs defence jacked up. Then again generals have been made a bit tougher I believe so suiciding generals aren't as big a problem. Also anti-cav bonuses have been put up so phalanxes should defend alright. But still even with the mods a unit of 40 cav plowing into the back of an engaged unit of phalanx is still an easy kill. As it should be.

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