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Thread: Huge unit size = no time limit + stupid AI = sitzkrieg

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  1. #1

    Default Re: Huge unit size = no time limit + stupid AI = sitzkrieg

    There's some bugs with sieges. I had a garisson in my selucid city that was under siege by a lot of Macedonians. I sent some Phalanx units to the north side of the city and then did a sortie so I could bring them into the battle as reinforcements, and then move them inside the city to reinforce the garisson. I didn't want to fight the macedonians in the field cuz they had a ton of cavalry and I thought my mostly Infantry force would get slaughtered in the field.

    When I started the battle I got a message that my reinforcements were delayed (they never came), so I did some skirmishing with my archers and slingers. Ended up killing about 150 Macedonians while taking about 80 casualties so it counted as a victory when the timer expired. When I got back to the strategy map, all 3 Macedonian armies (over 1000) troops had disbanded cuz I had a slight victory in some inconsequential skirmishing..

  2. #2

    Default Re: Huge unit size = no time limit + stupid AI = sitzkrieg

    you should probably put this into the "RTW Bugs" thread...
    Therapy helps, but screaming obscenities is cheaper.

  3. #3
    robotica erotica Member Colovion's Avatar
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    Default Re: Huge unit size = no time limit + stupid AI = sitzkrieg

    Man - if they lost that battle (fought by starving and tired defenders) they'd probably end up surrendering the next tu-..... oh right they can't surrender
    robotica erotica

  4. #4
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Huge unit size = no time limit + stupid AI = sitzkrieg

    Quote Originally Posted by Beelzebub
    There's some bugs with sieges. I had a garisson in my selucid city that was under siege by a lot of Macedonians. I sent some Phalanx units to the north side of the city and then did a sortie so I could bring them into the battle as reinforcements, and then move them inside the city to reinforce the garisson. I didn't want to fight the macedonians in the field cuz they had a ton of cavalry and I thought my mostly Infantry force would get slaughtered in the field.

    When I started the battle I got a message that my reinforcements were delayed (they never came), so I did some skirmishing with my archers and slingers. Ended up killing about 150 Macedonians while taking about 80 casualties so it counted as a victory when the timer expired. When I got back to the strategy map, all 3 Macedonian armies (over 1000) troops had disbanded cuz I had a slight victory in some inconsequential skirmishing..
    Are you sure they disbanded? Usually they move back into their territory, even if that´s on the other end of the map, you don´t always get to see that, but it might be the case, if not, then it should be a bug.


    "Topic is tired and needs a nap." - Tosa Inu

  5. #5
    Member Member vodkafire's Avatar
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    Default Re: Huge unit size = no time limit + stupid AI = sitzkrieg

    There really is no way to calculate a defeat of a sally short of complete annihilation of the defender is there? This is a huge problem with huge unit size where there is no time limit and the besieger has no siege engines yet.
    "Efficiency is intelligent laziness." -David Dunham

  6. #6

    Default Re: Huge unit size = no time limit + stupid AI = sitzkrieg

    The Macedonians landed those guys across the Aegean so unless they jumped back onto their boats and sailed off without me noticing, they didnt retreat.

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