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Thread: This unit seems to CTD the game when it gets into combat. Any ideas??

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  1. #1
    Hail Caesar! Member Nerouin's Avatar
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    Default This unit seems to CTD the game when it gets into combat. Any ideas??

    Here it is; it only seems to happen when they hit the enemy.. it might be when they pull out their swords.

    It is just modified greek cav.


    type greek medium cavalry
    dictionary greek_medium_cavalry ; Greek Cavalry
    category cavalry
    class light
    voice_type Medium_1
    soldier greek_medium_cavalry, 27, 0, 1
    mount medium horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 7, 15, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 5, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 0, 0, -6, 0
    stat_mental 6, normal, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 370, 140, 40, 60, 370
    ownership greek, slave
    "That's right- none of you Americans smoke anymore. You all live long, dull, uninteresting lives."

  2. #2

    Default Re: This unit seems to CTD the game when it gets into combat. Any ideas??

    Sounds like a texture problem, can you post the texture lines?

  3. #3
    Hail Caesar! Member Nerouin's Avatar
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    Default Re: This unit seems to CTD the game when it gets into combat. Any ideas??

    I'm using the Greek Cities.

    This was a CA texture. Maybe something is wrong with the modifications I made to its stats??



    type greek_medium_cavalry
    skeleton fs_hc_spearman ; combat spear
    indiv_range 40
    texture macedon, data/models_unit/textures/unit_greek_medium_cavalry_macedon.tga
    texture seleucid, data/models_unit/textures/unit_greek_medium_cavalry_seleucid.tga
    texture greek_cities, data/models_unit/textures/unit_greek_medium_cavalry_greek.tga
    texture thrace, data/models_unit/textures/unit_greek_medium_cavalry_thrace.tga
    texture slave, data/models_unit/textures/unit_greek_medium_cavalry_slave.tga
    model_flexi data/models_unit/unit_greek_medium_cavalry_high.cas, 15
    model_flexi data/models_unit/unit_greek_medium_cavalry_med.cas, 30
    model_flexi data/models_unit/unit_greek_medium_cavalry_low.cas, 40
    model_flexi data/models_unit/unit_greek_medium_cavalry_lowest.cas, max
    model_sprite slave, 60.0, data/sprites/slave_greek_medium_cavalry_sprite.spr
    model_sprite thrace, 60.0, data/sprites/thrace_greek_medium_cavalry_sprite.spr
    model_sprite greek_cities, 60.0, data/sprites/greek_cities_greek_medium_cavalry_sprite.spr
    model_sprite seleucid, 60.0, data/sprites/seleucid_greek_medium_cavalry_sprite.spr
    model_sprite macedon, 60.0, data/sprites/macedon_greek_medium_cavalry_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f
    Last edited by Nerouin; 10-16-2004 at 21:46. Reason: Added stuff
    "That's right- none of you Americans smoke anymore. You all live long, dull, uninteresting lives."

  4. #4
    Hail Caesar! Member Nerouin's Avatar
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    Default Re: This unit seems to CTD the game when it gets into combat. Any ideas??

    mmm.. I may have caught it. I added a sword to the file, but I don't have the sword down as a skeleton.
    "That's right- none of you Americans smoke anymore. You all live long, dull, uninteresting lives."

  5. #5

    Default Re: This unit seems to CTD the game when it gets into combat. Any ideas??

    Thats probably it, I can't think of anything else.

  6. #6
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: This unit seems to CTD the game when it gets into combat. Any ideas??

    Also, I haven't played around with this much, but isn't the secondary attack attribute used for the mount, when mounted?
    Cogita tute


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