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  1. #1

    Smile Blood Effects

    http://www.twcenter.net/forums/index...howtopic=10698

    Maybe someone from CA (Jerome :) ) can shed some light on how the effects system can be used to implement blood particle effects for when a unit dies
    or gets hit..

  2. #2
    Master of Few Words Senior Member KukriKhan's Avatar
    Join Date
    Jun 2001
    Posts
    10,415

    Default Re: Blood Effects

    Hi Dagoster, welcome to the Org

    Captain Fishpants (CA developer) explains here
    https://forums.totalwar.org/vb/showthread.php?t=37323
    that blood had to be minimized to get the desired game rating. I'm guessing that the effect is hard-coded, tho' those TWC guys are having some success in their substitution attempts.
    Be well. Do good. Keep in touch.

  3. #3

    Default Re: Blood Effects

    I don't want to even think about the hit to frame rate if every single man spurted blood out when killed. Damn, huge battles would....be slow.
    Love is a well aimed 24 pounder howitzer with percussion shells.

  4. #4

    Default Re: Blood Effects

    blood would be a nice addition, but would probably slow it down quite a bit

  5. #5
    Member Member Ashitaka-san's Avatar
    Join Date
    Oct 2004
    Location
    Boulder, CO
    Posts
    25

    Default Re: Blood Effects

    I guess it would depend on how much blood you're talking about. Obviously, it would have to be an option that can be enabled/disabled.
    But, that would be quite cool

  6. #6

    Default Re: Blood Effects

    This Is a new improved version of TheBloodMod

    the effect only appears when a unit is killed and only when hit with a ranged
    weapon.


    http://www.twcenter.net/forums/index...post&id=226972

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