http://www.twcenter.net/forums/index...howtopic=10698
Maybe someone from CA (Jerome :) ) can shed some light on how the effects system can be used to implement blood particle effects for when a unit dies
or gets hit..
http://www.twcenter.net/forums/index...howtopic=10698
Maybe someone from CA (Jerome :) ) can shed some light on how the effects system can be used to implement blood particle effects for when a unit dies
or gets hit..
Hi Dagoster, welcome to the Org
Captain Fishpants (CA developer) explains here
https://forums.totalwar.org/vb/showthread.php?t=37323
that blood had to be minimized to get the desired game rating. I'm guessing that the effect is hard-coded, tho' those TWC guys are having some success in their substitution attempts.
Be well. Do good. Keep in touch.
I don't want to even think about the hit to frame rate if every single man spurted blood out when killed. Damn, huge battles would....be slow.
Love is a well aimed 24 pounder howitzer with percussion shells.
blood would be a nice addition, but would probably slow it down quite a bit
I guess it would depend on how much blood you're talking about. Obviously, it would have to be an option that can be enabled/disabled.
But, that would be quite cool![]()
This Is a new improved version of TheBloodMod
the effect only appears when a unit is killed and only when hit with a ranged
weapon.
http://www.twcenter.net/forums/index...post&id=226972
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