Well, revolts are already a heated subject, but usually it's about their frequency.
This thread is more about their POWER, which is a serious problem in many case when it comes to immersion and realism.
I'm quite tickled about the ability of any backwater town, to raise a full-stack powerful and high-tech army in a single turn.
Not only it ends often as these revolts being, in a somewhat ridiculous way, twice as strong and much higher tech than the whole standing army of the country, but they also appear completely out of the blue, just under the nose of the garrison, and finally, they are systematic.
Moreover, their "out of the blue" property, make that sometimes, the troops of the revolt are even BIGGER than the population size of the city itself. You'd wonder how they would gather unnoticed ^^
Another problem with revolts, is that you can't play the "burned land" strategy.
Sometimes, there is provinces that I don't want to hold, but from where constantly come raiders from an enemy nation. In such case, in MTW, I would conquer the province, raze everything in it, and them back out to let some brigands/peasants revolt and profit from the anarchy and disruption of the place. That was realistic and interesting to do.
Now, if I want to weaken an enemy by exterminating his population, destroying the infrastructure, and ravaging his cities, he ends up with a much stronger army than before![]()
That's somehow counter-intuitive, and quite unrealistic.
So, well, I would really like that rather than having systematic uber-strong loyalist revolts, there is rather the peasants or brigands revolts, MTW style.
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