I'm 99% sure the units made in a revolt are based on the buildings in the town. If I suddenly find out that my mercy was the wrong decisison (by not executing everyone in town), the next step is to destroy every building in town. That way, instead of a huge high-tech army showing up, I get a huge peasant army instead. Unfortunately, that army is usually high-valour, thus you don't really save all that much (a valour 8 peasant isn't that much easier to kill than a higher-tech lower valour unit).
Apparantly, CA thought the MTW-style super-rebellions were "fun". I disagree. There has to be better ways to model "unrest" than to have immersion-shattering super-armies pop up in shakey cities.
Here's how the scenario back in April would have turned out for the US had the RTW style of rebellions occured:
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General: Mr President, we have a problem. Falluja has just rebelled.
President: No problem. Just go back in.
General: But sir, you don't understand. There were some old factories from before the first gulf war. The rebels have reequipped themselves.
President: That shouldn't be a concern. Our soldiers can handle a bunch of kids with AK-47s.
General: Normally, yes. But somehow the rebels in Falluja managed to make several thousand T72 tanks. They also have a couple dozen squadrons of Mig-29s that have taken to the skies, and hundreds of SAM missile sites. We suspect that they're readying a SCUD strike on Bagdad. Oh, and they've stockpiled several thousand tons of chemical/biological weapons.
President: What?!?!?
General: It gets worse. Somehow the rebels have managed a training program we've never seen before. Their soldiers have the skills of men who have seen years of combat. I don't understand how a small backwater town could do that in just a couple months ...
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Such a force showing up in short order is ridiculous today, why should a game that focuses on so much realism do something like that in Roman times?
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