Yes. If oyu don't have any movement points left, you can't retreat. I know, it sucks.Originally Posted by AstroCat
Yes. If oyu don't have any movement points left, you can't retreat. I know, it sucks.Originally Posted by AstroCat
I've heard others say that ridiculous things, such as this, have occured. I can't believe they let this one slip by.
Withdrawing is withdrawing. You shouldn't lose armies if you withdraw unless the enemy is right on you the whole way.
it's annoying, granted. lost some good generals doing that. but it should get those realism-guy all fidgety, as running away with an obviously tired army isn't such a great idea.
I think that if there are no movement points left for the army then they should all fight to the death. It would deffinately make for those great "heroic last stands"
robotica erotica
Agreed, anything is better than the mysterious disappearing armies! I really hope CA fixes this!
Jordan "AstroCat"
Originally Posted by kungfood
Count me as an all fidgety realism guy. Losing all of an army that won't fight and can't run is 100% historically accurate.
Last edited by Doug-Thompson; 10-18-2004 at 15:22.
I don't think movement points should count towards the prob of a successful withdrawal any more than the ability to move once you've on the battlefield is dependent on movement points. More to the point would be how exhausted/tired your guys were by the fighting etc on map (ie existing system) what do you think?
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If armies shouldn't be obliterated if they withdraw and have no movement points, then under what withdraw circumstances should an army be obliterated? If the answer is none then your trying to tell me that an army should always be able to run away no matter how many times it gets attacked as long as there are men left in that army? Doesn't make sense.
The way they are doing it is perfect.
Hi Jimmy,
Withdraw across campaign map I agree with you, movement points.
Withdraw off battlefield, disagree. If not surrounded/blocked caught on field how/why do you catch up afterwards? The moves leading up to meeting are not real time but turned based.
What if the army not withdrawing has no movement points on arrival? Can it pursue.
On the other hand to withdraw fast might mean ditching armour etc so effectively lessening fighting force..
The system's ok but strikes me as a tad arbitrary/out of player's control and can give odd looking results. Perhaps cos I don't know enough...
Salut.
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