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Thread: Roman AI..too agressive

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  1. #1

    Default Re: Roman AI..too agressive

    I've noticed that the only time I get attacked by allies is when I share a border with them AND the city has a very weak garrison. If you're keeping a couple peasents and town watch next an enemy stack of 12 units then you're begging for it. Put yourself in their shoes. If you see a chance for a quick grab at territory and the possiblity of inflicting major damage before the enemy can regroup troops to fight then why not take the chance?

    I think that if you war for a certain country for so long, the AI develops a great hate for you and would rather fight to the death then sue for peace. I remember sacking tons of Macedonian cities and them refusing to sign a ceasefire after a couple cities. This is also the case if you broke your agreements with them or other factions in the past.

    Although there are cases where they are just retarded.
    Nothing close to pity moved inside me. I was sliding over some edge within myself. I was going to rip open his skin with my bare hands, claw past his ribs and tear out his liver and then I was going to eat it, gorging myself on his blood.

    -- Johnny Truant, "House of Leaves" by Mark Z. Danielewski

  2. #2
    Member Member Ktonos's Avatar
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    Default Re: Roman AI..too agressive

    How are you defining "realistic"? What would make diplomacy more "realistic" for you? And how many players do you think handle their diplomacy "realistically"?



    Well, eventhough Akka has already answered your question, I will add that a Civ-like AI behaviour would be realistic.
    O xein aggelein Lakedemoniois oti tade efi kimetha tois koinon rimasi poi8omenoi

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