Quote Originally Posted by DisruptorX
Bhruic, decent AI would very easily be able to tell that I was not out to get them if I only sacked and took their cities in retribution after crushing their invading armies. A decent AI would be able to see that they have gained nothing, and lost territory and men in a war that they started.
Wait, so you're telling me that they attack you, you destroy their armies, march into their lands and take their cities, and they are supposed to believe that you have no further intentions of attacking them?

Heck, I wouldn't believe that. I don't know why you'd expect an AI to.

I would understand this sort of behavior if they were fighting for survival, but that is not often the case, as the player does not ask for peace in that circumstance. When I am out to conquer a troublesome power (read: egypt), I do not give quarter or offer peace, I annihilate them completely.
And how does the AI determine what you consider a "troublesome power"? And how are they supposed to know what you do when you are out to conquer one? I mean, sure, you don't give quarter or peace, but what if Joe Smith does?

If the AI only had to be designed to fit your exact playstyle, I'm sure they could do a decent job of it. But they have to (try to) fit everyone's playstyle.

Bh