Hmm if I could find icons to illustrate these different stats it would be helpfull. I'll try to make it like this and see how it looks.Originally Posted by Dorkus
That would be odd, since the first stat is for the rider, not for the chariot itself. And this is the same with the HP of the units. They are seperate for rider and chariot (and elephants, which follow the same model).One other thing: I believe chariots use the primary defense stat, despite the fact that the secondary one is listed in the in-game descriptions. If they truly had armor zero and 1 defense, they would drop like flies to arrows, even with extra hp. And they wouldn't hold up for a second in a melee. In other words, I believe the relevant line for scythed chariots is:
stat_pri_armour 18, 1, 0, metal (19 total)
And for Egyptian chariots:
stat_pri_armour 6, 1, 4, metal (11 total)
So either they have 1 defense and 4 hp, or lots of defense and only 1 hp.
Or the game messes up and combines the defense of the rider (the high defense) with the high hp of the chariot/elephant (more then 1 hp). But that would just be stupid, because why make it that way when you can also make it that the chariot has more defense (instead of giving the rider high defense and linking to his stat when checking in game).
Sidenote: the mercenary page is complete. It lists all available mercenaries in the singleplayer part of the game (although it doesn't say where you can hire them (because I honestly don't know where to find that in the game files), and the recruitment costs varies in game because of the mercenary model)
Should I also make a few pages with all available Slave units? (which include the amazon chariots, Judean Zealots and so forth)
Bookmarks