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Thread: Bad farmer vice?

  1. #1
    A Livonian Rebel Member Slaists's Avatar
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    Angry Bad farmer vice?

    It seems that there is really no way to avoid this in the longer run: once a governor does not build farms for a stretch of a time he gets it... Even if all the towns near-by have full farm upgrades...

  2. #2
    Senior Member Hopefull Member MiniKiller's Avatar
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    Default Re: Bad farmer vice?

    ya i hate it as long as he builds one then he shouldnt get it or maybe a lesser vice. the comp should know when u have complete farm upgrades and then after that he shouldnt get that vice no mtter what.
    *Bows. Turns to return to darkness...bumps head...looks around, pretends noone saw. Dissapears in shadows while cursing at self*



  3. #3

    Default Re: Bad farmer vice?

    to be honest, i never got this one until recently. and i seldom build farms except in my military units producing cities. did this as a method to reduce squalor when playing the more civilized factions. stuck to it through all my barbarian campaigns though.

  4. #4
    Senior Member Senior Member Dorkus's Avatar
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    Default Re: Bad farmer vice?

    only occurs if your gov has full movement points. if you move your govs in and out, you won't get it.

  5. #5
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Bad farmer vice?

    Not really, I closely followed this young general since he was 16. He NEVER had full move points when he landed in a city. Still, he got the bad farmer vice...

  6. #6
    Senior Member Senior Member Dorkus's Avatar
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    Default Re: Bad farmer vice?

    nevermind i was wrong. apparently, though, if you complete 1 level of farms the governor has 100% chance of getting goodfarmer and thus will never get badfarmer?

    i never build farms, so i wouldn't know.

    ;------------------------------------------
    Trigger governing5
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= farms

    Affects GoodFarmer 1 Chance 100

    ;------------------------------------------
    Trigger governing6
    WhenToTest GovernorBuildingCompleted

    Condition not SettlementBuildingFinished >= farms

    Affects BadFarmer 1 Chance 8

  7. #7
    Senior Member Senior Member Dorkus's Avatar
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    Default Re: Bad farmer vice?

    here's why:

    Level Grower
    Description Grower_desc
    EffectsDescription Grower_effects_desc
    Threshold 6

    Effect Farming 1

    You need threshold 6 for the first level of goodfarmer! that makes it virtually impossible to get (have to build all the upgrades in one city, then move on to another city and build another upgrade!), unless you build a temple of farming.

    ps seems both the goodtrader and goodfarmer traits are virtually impossible to get w/o the repsective temple -- even then, the odds aren't great, since once you get the bad variant, it's impossible to get the good.

    This seems like something CA should change. If you build every level of farm/trade building in a city, you ought to be able to get the good trait at least with equal probability. To get the goodtrait characteristic w/o a trade temple, you would need to complete on average 48 trade buildings while the governor is in the city!
    Last edited by Dorkus; 10-18-2004 at 15:19.

  8. #8
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Bad farmer vice?

    this kind of does not make sense to me:

    Trigger governing6
    WhenToTest GovernorBuildingCompleted

    Condition not SettlementBuildingFinished >= farms

    Affects BadFarmer 1 Chance 8

    --

    the way i read it: if a governor is in a city during a turn and the city has a governor's residence completed, if a particular building being finished in that turn is not farms - he has a chance of getting bad farmer vice... how about testing what is the current level of farming in that particular city? it could be already maxed out...

    as to the good-farmer trait... a governor would have to spend his lifetime building farm-buildings to get that just to enjoy it for a few turns before perishing... and even then, the guy would have no guarantee of becoming a good farmer since there would be a chance of earning a "bad farmer" while the farm upgrade would be in process (some take 6 turns to complete).
    Last edited by Slaists; 10-18-2004 at 16:24.

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