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Thread: Chariots & terrain

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  1. #1
    A Livonian Rebel Member Slaists's Avatar
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    Sep 2004
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    Default Chariots & terrain

    Anyone here - an expert in chariot warfare? Would not it be the case that such constructions needed near perfect, hard-ground, flat fields to be effective. Which would mean they should be rendered useless in forest, on rocky terrain, soft-sandy desert, etc.? It seems, the game does not account for that. In one of the battles, saw british chariots zipping back and forth in a forest...

  2. #2
    Member Member Ktonos's Avatar
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    Oct 2002
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    Default Re: Chariots & terrain

    Chariots should generaly move at heavy cavalry speeds. When going uphill or in dence forest they should not able to run (the same way phalanxes cant run when in "phalanx formation"). Finaly, in order the chariot unit to change direction, the whole unit should stop, redirect and start moving again, or at least slow down.

    Finaly if it could be possible, to go uphill or run into dence forest, or change directions while running, some automatic casualtiess should occur (chariots turning over etc).
    O xein aggelein Lakedemoniois oti tade efi kimetha tois koinon rimasi poi8omenoi

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