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  1. #1
    Member Member Lord Ovaat's Avatar
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    Default Re: Navy preferences?

    Navies? In this game? Snicker. I played my first campaign trying to compete with all the little boats floatin' around. Spent mucho dinero all for nothing. Still had no results at the end. I've played my last three campaigns building ONLY TWO Biremes or Triremes per port. And that's exactly where I keep them--in port. Only use them to transport when needed, or if the Senate keeps insisting I blockade someone. I don't blockade people I'm trading with, regardless what the Senate thinks. I therefore spend almost nothing on navies. I build my warchest and spend it on land troops. They ARE decisive. Unless, or untill CA changes this game and forces me to try to compete, why bother? Sea warfare is no fun, and extremely costly. I think of my fleets more like fairies than warships. NO! Not that kind of fairy. Though, there was this one cabin boy.....
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  2. #2
    Fidei Defensor Member metatron's Avatar
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    Default Re: Navy preferences?

    Deceres are nigh unstoppable.
    [War's] glory is all moonshine; even success most brilliant is over dead and mangled bodies, with the anguish and lamentations of distant families.
    — William Tecumseh Sherman


  3. #3
    Pet Idiot Member Soulflame's Avatar
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    Default Re: Navy preferences?

    In my Scipii campaign I only built a few quinqueremes. I built huge number of Triremes.
    The advantage is that these are only 1 turn to build, versus the 2 turns quinquiremes take. So you can quickly crank out an entire fleet, then go back to producing other units. Plus you can repair these at any city with only a shipwright, whereas a dockyard is less frequent, Egypt can't even build them! And since you'll probably get into some nasty naval fights with Egypt, the ability to repair ships (your whole stack of ships even) in a city you have conquered is very nice.
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  4. #4
    Member Member vodkafire's Avatar
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    Default Re: Navy preferences?

    Quote Originally Posted by Lord Ovaat
    Navies? In this game? Snicker. I played my first campaign trying to compete with all the little boats floatin' around. Spent mucho dinero all for nothing. Still had no results at the end. I've played my last three campaigns building ONLY TWO Biremes or Triremes per port. And that's exactly where I keep them--in port. Only use them to transport when needed, or if the Senate keeps insisting I blockade someone. I don't blockade people I'm trading with, regardless what the Senate thinks. I therefore spend almost nothing on navies. I build my warchest and spend it on land troops. They ARE decisive. Unless, or untill CA changes this game and forces me to try to compete, why bother? Sea warfare is no fun, and extremely costly. I think of my fleets more like fairies than warships. NO! Not that kind of fairy. Though, there was this one cabin boy.....
    Actually blockades are very useful. After the damn Egyptians dow me for no reason, I had my land forces stretched and didn't feel like expanding to that region of the world at all, so i blockaded all their ports. within 5 turns or so, they've stopped their expansion into Africa and at least 2 port cities are revolting. A few turns later they came begging for a ceasefire.
    "Efficiency is intelligent laziness." -David Dunham

  5. #5

    Default Re: Navy preferences?

    I really don't build ships much. The AI builds frickin zillions of them and I'm always at war with every damn country in the world at once so my navies are pretty disposable.


    I basically put a ship or two in every port and only use them when I really want to transport myself somewhere. If I'm sending a big army a long distance across the sea I try and mass a bunch of good ships so I can make it across. I usually just let my ships die since they're a pain in the ass anyway.



    What I find completely ridiculous is how many ships the AI builds. The Crazy award goes to Egypt, who built maybe 70 ships in their own little private lake that didn't border a single enemy faction. Great job, guys.

  6. #6
    robotica erotica Member Colovion's Avatar
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    Default Re: Navy preferences?

    As the Greeks your trade is really important - so Naval dominance in the Aegean is equally so. Blockading the Roman ports nicely keeps them from doing anything out of the ordinary in the Adriatic or invade your provinces. I find the Scipii is the only Roman faction that showed much interest in invading by sea - which was pretty scary for a little while. At this point in the game I don't think anyone matches my naval supremacy. I don't stray too far out of the Aegean and any ships that come near to there or the Adriatic will be leaving sorely defeated from my 3 Gold Chevron bearing fleets.

    However, I don't think that ships are that important to other factions that aren't really in need of a navy to unite their provinces.
    robotica erotica

  7. #7
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Navy preferences?

    On VH/VH building boats is suicidal. You can't fight the battles, so you just bleed tons of money this way. The AI is programmed to build masses of boats, so why fight it on its terms using autoresolve? Autoresolve is nutty and unfathomable. MTW's naval warfare made more sense...and that is really scarey.

    I keep a few boats around just for moving armies or blockading ports for a turn if needed. I might even use them to remove a particular factions boats from the area. I use the approach of only building them when I have a strategic task. Other than that I don't build them.
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  8. #8
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Navy preferences?

    I just thought of something simple since sometimes the game leads up to 20 naval battles a turn. Transport ships ca'nt attack but can be attacked. you can have an unlimited amount of transport ships it's just how much do you want to spend on upkeep.

    You can have unlimited admirals but they have a high upkeep, the first one is free on upkeep and all others after that you pay the upkeep on. The A.I can easily be programmed to buy a second admiral at x amount of territories. You can only train a ship with an Admiral in the port but to compensate maybe you can train up to 3 ships at a time.

    Plus since the comp pumps out ships like crazy my only solution is to pump them out too. Then once sea dominance is accomplished what happens to the poor A.I. they get completely blockaded at every single port. Now this could make it very costly to blockade all there ports and would definately fix the clutter in the water


    How's that sound!!!!! Expansion pack of course!!!!!!!!!!!!!!!!
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