Read the topics in the colloseum forum, liked it and investigated it further. Couldnt post a reply to it there so I am posting it here instead ;)
Been doing some research into why family members gain traits, both because I was curious and because I wanted to know what I could do to try and increase the odds that my generals get a good trait and not a bad one.
First off, there has been other threads about this topic. The most informative I have found are these.
https://forums.totalwar.org/vb/showthread.php?t=37834
http://www.twcenter.net/forums/inde...showtopic=11620
Terms:
Each property of the character, like "Trusting" has a number and thresholds. The number you have in one property is the rank of it.Some triggers increase it, others decrease it. At a set treshold, like 2 or 4 a new trait is gained.
But even though they give you a good understanding of how the trait system works it doesnt give you a "help" list off how to govern your empire. So this evening I made alot off coffe and went through all the traits, marked witch are bad and witch are good, identified their triggers and made a list off what you can do to increase the chanses off a good trait.
Thing though is that there are many triggers that may go both ways, i.e. giving you a bad or good trait. So if the chanses of the trigger leading to a good trait is much better then to a bad trait I consider it as a trigger I want to "trigger". If the affects are equal...can go both ways I dont consider it in this topic. Many traits have good affect for managemant/influence and bad for command and vica versa.
Here I consider building good governours, so if a trait increase influence/managemant but decrease command/morale etc I consider it a good one.
There are alot of triggers though that we cant affect, witch is a good thing, othervice I know I would have been tempted to do to much micro management, so now even though alot is known about the triggers things will still be random.
The main events that often alters a character are the following.
1) Characters come of age ( the traits of the 16 year old boy is determined here)
2) Marrige (Marrige may give a character new traits, both good and bad, some depend on the current ranks.)
3) Character becomes a father ( as in 2)
4) New brother/adoption (mostly bad traits, seems that the larger your family becomes the more bad traits your characters will get)
5) Your characters will inherit some of his fathers traits. Read the above link for closer info.
6) some of the different properties that at a given threshold gives you a new trait will increase over time. So if you have one rank in a property like drink, there is a certain chanse you will get one more the next turn.
But over to the things we can influence. This will be a simple list, wont go into details about how and why. If there are any questions we can just sort it out later
1) Dont let your generals idle in a settlement with a temple of fun or love.
2) Temples of law, justice and governors will have a good affect on your characters. Try and have one of these temples in your main city, escpesially in your capital where all your new characters will idle.
3) Build a temple of forge if possible in cities with mines.
4) Dont have an idle construction quee in a settlement with a governor if you have cash -> Bad trait
5) Always finish the farm, road, trade and mine construction before upgrading to the new governor building.
6) Tax lvls of high or higher may give good traits. Low tax lvls may give bad traits.
7) If your character ends its turn in a settlement, and have 100% movementpoint there is a good chanse bad traits may evolve. Didnt like figuring this one out. No chanse I am going to be arsed into micromanage every character...i.e. moving him in and out of the town. Still, posting it here because it has a bad affect, your choise.
8) If your governor is in a city that is under siege they may get good traits. Ship your new family members to the frontlines
9) If you are roman and your city riots or rebels you actually get good traits.
10) Try not to have more then 50k in your treassury at the end of the turn. Having more then 50k, 100k and 150k increases the chanses for bad traits bigtime.
For a list of the different temples and what class they are look here :
https://forums.totalwar.org/vb/showthread.php?t=37949
For those of you who wish to develop combat skill keep the following in mind.
1) If you have more then 1.5 times as many troops as your enemy you wont get a new command trait.
2) Having more then 80% of one unit time. i.e infantry will increase your command of that type.
3) Let your general fight. If he looses HP he may gain good traits.
4) Dont idle in enemy territory -> Bad trait
5) Dont idle in settlements.
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