Thought id follow up with the other types of temples and what kinf off affect they will have on your governours if you let them idle in a city with that spesific type of temple. Will mostly be with once are good and witch once are bad, will not go into every single trait they may evolve. For those that affect good traits ill divide them into governing and combat traits. Meaning some evolve good traits for your governors, while some evolve good traits for your combat generals

BAD TEMPLES
temple_of_fun : Only bad traits may evolve
temple_of_love : affects one bad trait only

GOOD GOVERNING TEMPLES
temple_of_law : Many good traits may evolve (governing)
temple_of_farming : evolves the good farmer trait
temple_of_forge : Good for settlements with mines
temple_of_governors : Evolves governing traits
temple_of_justice : evolves good governing traits
temple_of_one_god : evolves good governing traits.

temple_of_fertility : makes your governor fertile

GOOD COMBAT TEMPLES
temple_of_battle : Good traits may evolve (combat)
temple_of_battleforge : Affects one good trait (combat)
temple_of_victory : evolves good combat traits.

50/50 CHANSE TEMPLES
temple_of_healing : 50/50 chanse that good or bad traits may evolve, affect your governors HP
temple_of_horse : 50/50 chanse for good or bad trait. Will evolve good cavalery commander trait, but bad infantry commander trait
temple_of_hunting : 50/50 chanse for good or bad traits : Makes governor a good ambusher but bad siege defender.
temple_of_leadership : evolves your governor to a trusting general with strategy skills. Trusting traits start out good but evolve to bad later on.
temple_of_trade : May evolve good and bad traits. Mostly traits affecting management skills. ABout 50/50 chanse.
temple_of_violence : evolves mostly good combat traits but some bad once aswell.