this may have been covered elsewhere, but I've not come across it, apologies if duplicating.
Most of the discussion i've seen on modifying kill rates has been based on game play concerns, ie how fast battles were over.
I've been playing vanilla RTW and i have to say that hasn't overly bothered me, but then i've not been online.
My point is slightly different. Throughout the TW series i've always been bothered by the mammoth kill ratios. This seems worse in RTW than before. defeated armies are almost invariable annhilated, taking 90% casualties. from an ancient point of view this is ridiculous. i'm not so clear on the figures for tribal forces, but in the mediterranean greek and Roman world casualty figures should be something of the region of 5% for the winners, 10% for the losers, maybe 15% for a real thrashing. Only a few specific scenarios should result in the levels of casualties we see now, ie Thermopylae.
Has anyone looked into modding more sensible kell rates to reflect this, or upping the defence ratings for routers to stop them getting slaughtered so heavily. this would have sssues about the number of troops in the strat side if armies aren't getting killed off, so perhaps unit costs would have to go up (by a factor of 10 if casualties are beign reduced to 10% of present)
If nothing else this could make for a much longer campaign, and really make you think about where you place armies on the map.
Any thoughts?
Bookmarks