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  1. #1
    Oni Member Samurai Waki's Avatar
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    Default Re: Hope(s) for the SP Patch

    Quote Originally Posted by Lonewarrior
    Boy i wonder after the release of the game with so many bugs why they even bothered realising it. The should have finish it first before giving it to manufactoring.
    I don't think CA had a choice, Activision gave them a deadline to have the game ready, and whether or not everything was completed they had to release it. If you've ever played LOMAC(Lock-On Modern Air Combat) you know exactly what I mean, because Ubisoft forced that company to release the game almost 6 months too early and the game was almost unplayable for a year because of all the patches that were needed.

  2. #2
    robotica erotica Member Colovion's Avatar
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    Default Re: Hope(s) for the SP Patch

    Quote Originally Posted by Wazikashi
    I don't think CA had a choice, Activision gave them a deadline to have the game ready, and whether or not everything was completed they had to release it. If you've ever played LOMAC(Lock-On Modern Air Combat) you know exactly what I mean, because Ubisoft forced that company to release the game almost 6 months too early and the game was almost unplayable for a year because of all the patches that were needed.
    The strange thing about this argument is that Activision gave CA an extra year to develope the hell out of RTW because they knew it was going to be huge. So perhaps they put in a load of new features that wouldn't have been in there but weren't able to test them?
    robotica erotica

  3. #3

    Default Re: Hope(s) for the SP Patch

    Quote Originally Posted by Colovion
    The strange thing about this argument is that Activision gave CA an extra year to develope the hell out of RTW because they knew it was going to be huge. So perhaps they put in a load of new features that wouldn't have been in there but weren't able to test them?
    Seems like the "fix it after it's released" approach was taken a bit far.

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  4. #4
    Member Member Saki's Avatar
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    Default Re: Hope(s) for the SP Patch

    , Would like to see missile units peform as they did in shogun where they would stop firing when a friendly unit engaed there target in melee.They would look for enemy targets that were not engaged in melee and shoot at those.This is with fire at will on. Using the alt key to force missile units to shoot in to melee were your are men are fighting.Apply this rule to ai controlled armies to stop those shootting there own men also.

    2, The AI inability to keep its genrals alive is a crippling factor for it on the battle map.

    3, The speed buttons on the battle map are a bit cumbersome.If poss make them squares with the symbols highlited within the square.Would also be nice to have one more speed option to slow the game down so you can enjoy the full effects of the game once battle gets in to full swing.

    4, The AI can have a hard time handling opposing missile troops.It attacks with its skirmishes or other units in a half hearted manner, then withdraws them back to its battle line allowing you to shoot em in the back where they have no shield protection.The AI will just stand there while you shoot it with siege equipment.The same can happen in sieges regarding missile towers.I have seen the AI withdraw out of range of missile units/towers now and again but it needs to do this more often.If withdrawing out of range is not really an option then the AI needs to comit its full force in a full blooded attack,even if it is defending a hill and it was the one who was attacked.Of coures, if the AI is defending a hill and its oppents have no or very limited missile units, then hey,make like a tree :)

    5, I noticed my cataphract being over took by some skirmishes,both in charge mode.Albiet the cats were tired and ponderous, but surely even a wiegthed and tired horse beats a man at running.Infact some of those skirmishes are extremly nippy to say the least,did they get there sandals upgraded instead of there weapons me wonders:)

    6, The phalanx units seem to need some attention.Im to not sure exactly what it is but they just dont feel right as is.On ocasions they shuffle to the right for some reason when engaged,and require alot more micro manegment than other units.Considering that these units are the mainstay in most armies it would be nice not to micro manage them so much.On a ambitious note,I would like the ability to order my spear units to drop there spears and get out there secondry weapons(if they have em), especially in places like woods and forests were maintaining a cohesive shape is nigh impossible (as it should be)

    7,I have the speech option set to zero so that the units on the campaign map carnt speak.The problem for me is that this also stops the pre battle speech and the advisors both of wich I would like to hear somtimes.Any chance of seperating or alowing for more speech options.

    8, On the campaign map the AI seems to set a ralley point for its units in enemy teritory meaning that it units are dispersed and easy prey.if poss make it build its armies up in its own teritory with only a few scouting units.

    9, Carthage when controled by the AI seems a bit weak.May be an easy soloution to this is to give it more money when controled by the AI at the start of the game, or give it more infrastructure.

    10, Ships :) may be limit the amount of ships that can be built to 4 per city and allow the AI to only build one ship in land locked seas.This could be wieghted to allow factions who had a strong naval background such as cathage to 6 ships per city. Juat a thought :)

    Me thinks 10 is enuff for now, right ,im off to cut out some roman tongues and any other tongues I come across,it adds to the overall imersiveness of the game :)

  5. #5
    The Blood sucking Saint Member Khan of ED's Avatar
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    Default Diplomats

    Give diplomats, spys and assassins more move points. Because if you put diplomat in all cav. army that army has a move points of inf. army from there on.
    Fas est et ab hoste doceri!

  6. #6
    Member Member fenir's Avatar
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    Angry Re: Hope(s) for the SP Patch

    post stuffed up
    Last edited by fenir; 10-20-2004 at 04:15.
    Time is but a basis for measuring Susscess. Fenir Nov 2002.

    Mr R.T.Smith > So you going to Charge in the Brisbane Office with your knights?.....then what?
    fenir > hmmmm .....Kill them, kill them all.......let sega sort them out.

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  7. #7

    Default Re: Hope(s) for the SP Patch

    id like to see unit micro management on the strat map, i.e. getting a list of say 80 men and seeing their expierence and being able to put them into a group with more expierenced group there by making a better unit. also testudo needs to be more effective against missle, faster move rate, faster time into getting into testudo and less fatigue from it. i would also like to see the use of individual archers firing when the command 'fire at will' is givin rather than a volly of arrows. also only train urban cohorts in rome, and be able to make first legions but not to the extent where this can be an entire army of them.
    Last edited by Mikemyers64; 10-20-2004 at 05:24.

  8. #8
    The Blood sucking Saint Member Khan of ED's Avatar
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    Default Re: Hope(s) for the SP Patch

    Sam Adams said:
    And in game explanation of which temples do what would be nice but isnt critical.
    You can do that before you build any temples you go into the tab that show how the building will evolve and see bonus that gives the final stage of every temple and for all stages in between.

    Fenir said:
    5. I feel that the movement rates between the infantry, and cavalry units is somehow unbalanced.
    Me to hopes that but plz don't solve that by making cav. quicker slow down the ruing speed of inf.

    Fenir said:
    9. why take out the save battle button at the start of the battle screen. The Missus hates it when my 2 hour battle must be played out when she thinks it's bed time. Or when the boss wants me to do something and i am playing in my lunch hour .......1/2 hour. ok 10 mins
    You still can quick save by control+s.

    The thing that bothers me is:
    that you can see the composition of the enemy army when you attack it or you are attacked by right clicking on army pic or pic of the family member even thou you don't have any spies near. And when you see what the enemy has you can still retreat.
    Fas est et ab hoste doceri!

  9. #9
    For TosaInu and the Org Senior Member The_Emperor's Avatar
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    Default Re: Hope(s) for the SP Patch

    Campaign battle replays that actually show what we want! (yay!)

    Squalor unrest is too high. In one of my campaigns I had to exterminate a city that still had room for growth in it... Squalor was rampant even though all of the health and happiness buildings were present and it had an almost full garisson! I was trying to get it up to the "Huge City" upgrade point, yet squalor crippled me when it shouldn't have.

    CA Fix the ridiculous Squalor Unrest!!
    "Believe those who are seeking the truth; doubt those who find it."

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