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Thread: Adding Axemen to Gauls

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  1. #13

    Default Re: Adding Axemen to Gauls

    Ok, high hopes dashed.

    I ended up using warbirds warband work as the base TGA. I renamed the file as unit_barb_warband_longshielde.tga. Here is the final unit description in the descr_model_battle file.

    type barb_infantry_longshield_axemen
    skeleton fs_swordman, ;
    indiv_range 40
    texture gauls, data/models_unit/textures/unit_barb_warband_longshielde.tga
    model_flexi data/models_unit/unit_barb_warband_german_axe_high.cas, 8
    model_flexi data/models_unit/unit_barb_warband_german_axe_med.cas, 15
    model_flexi data/models_unit/unit_barb_warband_german_axe_low.cas, 30
    model_flexi data/models_unit/unit_barb_warband_german_axe_lowest.cas, max
    model_sprite gauls, 60.0, data/sprites/gauls_barb_infantry_longshield_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    I discovered that the model_flexi data are based on Cas files. Apparantly, you need to reference actual files using the weapons. So I used warbirds TGA with the German axe CAS files. I found some other units using this same process. It should work-I think.

    Here is the export_descr_unit description I used:

    type warband axe gaul
    dictionary barb_infantry_gaul ; Warband
    category infantry
    class heavy
    voice_type Light_1
    soldier barb_infantry_longshield_axemen, 50, 0, 1.2
    officer barb_standard
    attributes sea_faring, hide_improved_forest
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 9, 7, no, 0, 0, melee, blade, piercing, axe, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 2, 2, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 9, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 340, 170, 50, 70, 450
    ownership gauls

    The soldier link should be correct.

    I also updated the descr_buildings file so the axemen can be built. I referenced the existing barb_infantry_gaul for the export_units.txt and 'export_descr_unit_enums dictionary references rather than write new ones now.

    Of course, it crashes on load every time. I can only guess the problem lies in a mismatch between the TGA file and CAS files. Although the problem could be anywhere.

    After many hours on this, I am taking a break...any ideas out there where the problem may lie?
    Last edited by Jagger; 10-23-2004 at 05:47.

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