Results 1 to 20 of 20

Thread: Adding Axemen to Gauls

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Adding Axemen to Gauls

    I wonder if there could be a mismatch between the longshield of the warband TGA and the smaller shield of the german axeman CAS?

  2. #2
    Unfrequent Visitor Member tombom's Avatar
    Join Date
    Dec 2003
    Location
    England
    Posts
    257

    Default Re: Adding Axemen to Gauls

    The GIMP is better: www.gimp.org .
    caesar44 is having a system failure Claudius. He no longer has a head, on the count of it exploding. - Wonderland in this thread

  3. #3

    Default Re: Adding Axemen to Gauls

    Thanks Tombom for the reference. I will check it out.

    The problem is definitely in the descr_model_battle file. Everything is working in campaign up to the point of loading a battle with the new Gaul axemen. It appears there is a mismatch between the TGA and CAS files. I even got an error message by putting in a fictional CAS file. And if I simply substitute all the german axe statistics into the file name Gaulish axemen, it works fine. It is when I stick in the new TGA, the file crashes on battle load up.

    I know the same CAS files can be used with a variety of TGA files and even TGAs of different nationalities. For example, the barb warband uses the same CAS files for Gaul, Briton and Dacian warband TGAs. However it appears TGA's must match up with the proper CAS files.

    I think I have to find a Gaul TGA that matches with the German axemen CAS files.

    No luck so far.

    It is funny. I tried doing a search on CAS files and no one has discussed them at all.
    Last edited by Jagger; 10-23-2004 at 16:09.

  4. #4

    Default Re: Adding Axemen to Gauls

    Success! I stuck in a swordsmen tga with the german axemen CAS. It works.

    Which is exactly what Itkotw said in his first response. I guess I have to learn the hard way....

  5. #5
    Member Member Shamus's Avatar
    Join Date
    Nov 2003
    Location
    Canada
    Posts
    159

    Default Re: Adding Axemen to Gauls

    I tried the method that itkotw mentioned in post #2, for adding units. It worked, but had some side effects I could not explain. Not only did my faction get the units I added, but so did some others. For instance, I added (to the Greeks), Dacian falxmen, Carthaginian elephants, and Seleucid cataphracts. Now in the custom battle section, the Thacians can train two different kinds of falxmen, cataphracts and war elephants. Dacia however, can still only train its original units. Carthage is unaltered, but the Seleucids can train falxmen, and two versions of the same type of war elephant. Because Thrace can’t build the necessary buildings, they don’t get the cats or elephants in the campaign.

    Any ideas of why this happened, and how I can fix it? Anyone have this happen to them?

    -edit-

    I just realized what the problem was. Apparently, if you use the name "greek" in the _desrc_unit, and _descr_buildings files, the game will give all greek-based factions (Seleucids, Thracians, etc.) that unit. Use the name "greek_cities" and the problem goes away.
    Last edited by Shamus; 10-25-2004 at 16:02.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO