the other night, the british finally decided to betray their 60-year old aliance with julii and attacked. a huge stack of britons (about 2000 playing on large unit size) besieged a city in the gaul. i figured, they'd be building seige equipment so i sallied with my garrison (10 militia units + a general). to my amazement, the self-confident horde charged towards the city gate where a lone militia unit awaited and got shot to pieces by the wall defences... i made another militia unit exit through another gate after the first one was decimated: the horde just strolled along the city walls to attack that one... once they made it back to the main gate, not much was left of them. a charge by my remaining militia units and the general decimated the exhausted bunch and sent off the map routing... a completely unrealistic scenario... i reloaded the game and did not sally this time: the britons had built seige equipment and took the town by the next turn. i guess, some fixing needs to be done to make the AI more cautios around the walls... also, sallying and withdrawing should not result in seige being lifted. it's enough if it's called a "draw".
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