Trying again to get whole message to display:

Further Conclusions on Modifying Traits & Triggers (If anyone is interested):

Correct to the best of my knowledge but not "certified".

Think of a trait as an up/down counter. The Trigger definition specifies the test time and test conditions to determine if one or more up/down counts are applied to the counter. The trait definition contains the thresholds that covert the "counter value" into the "current" trait level. In the "conditions" part of the Trigger definition (following the usage shown in the rest of the traits file), I have successfully added as many as five conditions to a new trigger or modified old trigger. Pay particular attention to the potential uses of the "conditions" example below(shown as "anded" to illustrate usage):

Trigger bad_marriage

WhenToTest CharacterMarries

Condition FatherTrait Cuckold >= 1 ;test for at/above level
And Feck >= 2 ;and test for at/above level
And Upright