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Thread: Research: Using the Vercingetorix .CAS tool

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    Senior Member Senior Member hoggy's Avatar
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    Lightbulb Research: Using the Vercingetorix .CAS tool

    I thought it might be worth starting a new topic on this subject. I'm not getting as much time as I would like to explore this tool but so far in tests I've been able to scale existing parts of models (but not the whole models as the skeleton won't change size). I've also managed to add new polygons to an existing model.
    Has anyone tried creating a model from scratch?
    Has anyone tried to manipulate the skeleton or create a new one?
    UV changes?

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    Member Member Ypoknons's Avatar
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    Default Re: Research: Using the Vercingetorix .CAS tool

    WhiteWolf has being doing some modelling over at TWC... I haven't seen any in game pics but he has an elven ranger model that looks scratch and is planning to put it in... so yeah.

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    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: Research: Using the Vercingetorix .CAS tool

    Everything is possible as long as you don't change the skeleton. I've seen a few units made from scratch at the twc and the one Ceryx made I think was from scratch.
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    Senior Member Senior Member hoggy's Avatar
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    Default Re: Research: Using the Vercingetorix .CAS tool

    Would be good to be able to do large units (trolls etc) but currently we are confined to the existing skeletons. Is it possible to scale these or create new ones from scratch? I've done a few tests but not got scaling working yet.

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    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: Research: Using the Vercingetorix .CAS tool

    Almost all the animals have a "scale" factor, I would think adjusting this would make the unit larger.
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    Member Member Plantagenet's Avatar
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    Default Re: Research: Using the Vercingetorix .CAS tool

    Hey Vercingetorix, I'd just like to say thanks for the tools you've provided (cas plugin, pak extractor, etc.).
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    Default Re: Research: Using the Vercingetorix .CAS tool

    Quote Originally Posted by hoggy
    Would be good to be able to do large units (trolls etc) but currently we are confined to the existing skeletons. Is it possible to scale these or create new ones from scratch? I've done a few tests but not got scaling working yet.
    It is possible to scale them. However the skeleton and model need to match, in terms of size; otherwise you get strange distorted creatures wandering the battlefield. Have a look at the Yubtseb elephants (oliphaunts) for an example of how scaling works in both descr_skeleton.txt and descr_model_battle.txt.
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    Senior Member Senior Member hoggy's Avatar
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    Default Re: Research: Using the Vercingetorix .CAS tool

    Cheers guys, I'll look into scaling when I get a chance. Got the exporter working and my first units in game. Top stuff Vercingetorix. A couple of tips for people creating new units

    - In Rendering/Environment put your ambient up to white to give a more accurate representation of texture brightness.
    - Make sure you have the latest version of the exporter (I didn't and spent many hours trying to work out why my model didn't export properly )

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    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Research: Using the Vercingetorix .CAS tool

    I personally think it is better to start from scratch using only the skeleton. The bodies are hard to edit, it's easier to just make a new one. (right?)
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