Would be good to be able to do large units (trolls etc) but currently we are confined to the existing skeletons. Is it possible to scale these or create new ones from scratch? I've done a few tests but not got scaling working yet.
Would be good to be able to do large units (trolls etc) but currently we are confined to the existing skeletons. Is it possible to scale these or create new ones from scratch? I've done a few tests but not got scaling working yet.
Almost all the animals have a "scale" factor, I would think adjusting this would make the unit larger.
I have found God.
Hey Vercingetorix, I'd just like to say thanks for the tools you've provided (cas plugin, pak extractor, etc.).
My ancestors came with William the Bastard and won their lands by the sword, and with the sword I will hold them against all comers.
-Earl John de Warenne of Surrey
It is possible to scale them. However the skeleton and model need to match, in terms of size; otherwise you get strange distorted creatures wandering the battlefield. Have a look at the Yubtseb elephants (oliphaunts) for an example of how scaling works in both descr_skeleton.txt and descr_model_battle.txt.Originally Posted by hoggy
"All our words are but crumbs that fall down from the feast of the mind."
-- from 'The Prophet' by Kahlil Gibran
Cheers guys, I'll look into scaling when I get a chance. Got the exporter working and my first units in game. Top stuff Vercingetorix. A couple of tips for people creating new units
- In Rendering/Environment put your ambient up to white to give a more accurate representation of texture brightness.
- Make sure you have the latest version of the exporter (I didn't and spent many hours trying to work out why my model didn't export properly)
Just been having a look at scaling units and I'm a bit stuck. I've created a new skeleton by copying an existing one in decr_skeleton.txt and giving it a scale command of 4.0. Then I've assigned that skeleton to a unit in descr_models_battle.txt and given that unit a scale value of 4.0 also and the game CTDs.
Also tried just scaling fs_dagger in decr_skeleton.txt and then scaling all units which use this skeleton but it crashes on entering the game. I looked at the oliphant .cas model and it's no larger than other elephants so it must all occur in text files.
Are there any other files that might need to be editted when creating a new skeleton?
Thanks Jerome, but I've tried changing the values in the skeleton.txt but nothing changes, I don't get the warping that you mentioned.
If I change it in the Model_battle.txt the model scales so that works. It's just the values in the skeleton.txt that don't work. Any help would be awesome.
Also Vercingetorix when will we be able to export our own skeletons?
Version 0.5 which I released a few days ago alows for new animation.
I have found God.
Originally Posted by Vercingetorix
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