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Thread: Research: Using the Vercingetorix .CAS tool

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  1. #1

    Default Re: Research: Using the Vercingetorix .CAS tool

    Thanks Jerome, but I've tried changing the values in the skeleton.txt but nothing changes, I don't get the warping that you mentioned.

    If I change it in the Model_battle.txt the model scales so that works. It's just the values in the skeleton.txt that don't work. Any help would be awesome.

    Also Vercingetorix when will we be able to export our own skeletons?

  2. #2
    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: Research: Using the Vercingetorix .CAS tool

    Version 0.5 which I released a few days ago alows for new animation.
    I have found God.

  3. #3
    Member Member Thoros of Myr's Avatar
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    Default Re: Research: Using the Vercingetorix .CAS tool

    Quote Originally Posted by Vercingetorix
    Version 0.5 which I released a few days ago alows for new animation.


  4. #4

    Default Re: Research: Using the Vercingetorix .CAS tool

    ok just wondering

    "Version 0.5 which I released a few days ago alows for new animation"

    is a skeleton type just a set of animations or is it heirachy information for the animations?

  5. #5

    Default Re: Research: Using the Vercingetorix .CAS tool

    Ok I just tested my theory on why the scale on the skeletons isn't working. I removed the scale line from the oliphaunts then loaded them up too see what they looked like. They we're exactly the same, when hey should have looked like crazy blobs of mesh. I think there's been a mistake in the functionality of the txt file where scaling is concerned.

    Do you think you guys could fix that in the next patch Jerome? It'd allow so much more freedom in these mods.

  6. #6
    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: Research: Using the Vercingetorix .CAS tool

    Even if you delete the descr_skeleton.txt file the game will load. The the same thing happened with the descr_sounds* which we can get around by deleting data\packs\events.dat. Not the same with animations.

    Jerome could you tell us if there is a way to have new animations without touching data\animations\pack.dat? Also what does adding "-util:animdb" option to a shortcut actually do, the utility will complain if the animations are not extracted from pack.dat but if they are will CTD. Writing a repacker wouldn't be to hard but if you could kindly shed some light that would be much appreciated :)
    I have found God.

  7. #7

    Default Re: Research: Using the Vercingetorix .CAS tool

    it's all a bit quite here at the moment

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