Version 0.5 which I released a few days ago alows for new animation.
Version 0.5 which I released a few days ago alows for new animation.
I have found God.
Originally Posted by Vercingetorix
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ok just wondering
"Version 0.5 which I released a few days ago alows for new animation"
is a skeleton type just a set of animations or is it heirachy information for the animations?
Ok I just tested my theory on why the scale on the skeletons isn't working. I removed the scale line from the oliphaunts then loaded them up too see what they looked like. They we're exactly the same, when hey should have looked like crazy blobs of mesh. I think there's been a mistake in the functionality of the txt file where scaling is concerned.
Do you think you guys could fix that in the next patch Jerome? It'd allow so much more freedom in these mods.
Even if you delete the descr_skeleton.txt file the game will load. The the same thing happened with the descr_sounds* which we can get around by deleting data\packs\events.dat. Not the same with animations.
Jerome could you tell us if there is a way to have new animations without touching data\animations\pack.dat? Also what does adding "-util:animdb" option to a shortcut actually do, the utility will complain if the animations are not extracted from pack.dat but if they are will CTD. Writing a repacker wouldn't be to hard but if you could kindly shed some light that would be much appreciated :)
I have found God.
it's all a bit quite here at the moment![]()
Guys, do you know why I might be not able to open texture files with the 3ds max7?
Managing perceptions goes hand in hand with managing expectations - Masamune
Pie is merely the power of the state intruding into the private lives of the working class. - Beirut
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