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Thread: Research: Using the Vercingetorix .CAS tool

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  1. #1
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Research: Using the Vercingetorix .CAS tool

    Quote Originally Posted by hoggy
    hmm, at a bit of a loss. You're using tgas or dds' right? Are you working on an existing RTW model you've imported or is it a completely new one?
    dds on existing models, I just wanted to play around with them, with little changes for veterans, to make them look veteranier :P
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    Default Re: Research: Using the Vercingetorix .CAS tool

    goto the nvidia web site and look for the dds plugin for max. That could be your problem.

    As for the whole scaling thing, I think they accidently forgot to link the skeletons.txt file with the input in the game and methinks most of this stuff is still hard coded.

    The only thing I'm not sure is why when you add another skeleton type to the list it doesn't allow you to start the game

  3. #3
    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: Research: Using the Vercingetorix .CAS tool

    Well I've started on adding new aniamtions/skeletons. Somehow I feel the "util:animdb" will be enabled eventually but in the mean time...

    http://www.twcenter.net/forums/index...howtopic=15970
    I have found God.

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    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: Research: Using the Vercingetorix .CAS tool

    I have found God.

  5. #5
    Senior Member Senior Member hoggy's Avatar
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    Default Re: Research: Using the Vercingetorix .CAS tool

    !! fantastic stuff Vercingetorix! There has to be some kind of modding award for outstanding achievement, you should definitely get it.

  6. #6

    Default Re: Research: Using the Vercingetorix .CAS tool

    I haven't yet had a chance to look into it but can you give us an example of items?

  7. #7
    Senior Member Senior Member hoggy's Avatar
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    Default Re: Research: Using the Vercingetorix .CAS tool

    in Data\packs\DATA\ITEMS\ are all the buildings used for battle mode. City walls, towers etc. They were in item format so inaccessible but the new version means we can open and edit them. Top news for mods like Sengonku where large japanese forts can be built.

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