dds on existing models, I just wanted to play around with them, with little changes for veterans, to make them look veteranier :POriginally Posted by hoggy
dds on existing models, I just wanted to play around with them, with little changes for veterans, to make them look veteranier :POriginally Posted by hoggy
Managing perceptions goes hand in hand with managing expectations - Masamune
Pie is merely the power of the state intruding into the private lives of the working class. - Beirut
goto the nvidia web site and look for the dds plugin for max. That could be your problem.
As for the whole scaling thing, I think they accidently forgot to link the skeletons.txt file with the input in the game and methinks most of this stuff is still hard coded.
The only thing I'm not sure is why when you add another skeleton type to the list it doesn't allow you to start the game
Well I've started on adding new aniamtions/skeletons. Somehow I feel the "util:animdb" will be enabled eventually but in the mean time...
http://www.twcenter.net/forums/index...howtopic=15970
I have found God.
You can now import items![]()
http://www.twcenter.net/downloads/db/?mod=141
I have found God.
!! fantastic stuff Vercingetorix! There has to be some kind of modding award for outstanding achievement, you should definitely get it.
I haven't yet had a chance to look into it but can you give us an example of items?
in Data\packs\DATA\ITEMS\ are all the buildings used for battle mode. City walls, towers etc. They were in item format so inaccessible but the new version means we can open and edit them. Top news for mods like Sengonku where large japanese forts can be built.
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