Page 11 of 22 FirstFirst ... 78910111213141521 ... LastLast
Results 301 to 330 of 660

Thread: Blue Lotus: Total War

  1. #301
    The Blade Member JimBob's Avatar
    Join Date
    Jul 2004
    Location
    Chi Town
    Posts
    588

    Default Re: Blue Lotus: Total War

    Similar to what doglover said concerning deities, for the Indian faction including some of the more fearsome gods(Durga and Kali come to mind) as high level very powerful very expensive units would give the Indian faction and the game more flavor.

    http://www.sanatansociety.org/hindu_...sses/durga.htm
    Durga
    http://www.sanatansociety.org/hindu_...esses/kali.htm
    Kali
    http://www.sanatansociety.org/indian...mayana_ram.htm
    Ram or Rama
    http://www.sanatansociety.org/indian...of_hanuman.htm
    Hanuman
    Sometimes I slumber on a bed of roses
    Sometimes I crash in the weeds
    One day a bowl full of cherries
    One night I'm suckin' on lemons and spittin' out the seeds
    -Roger Clyne and the Peacemakers, Lemons

  2. #302
    boy of DESTINY Senior Member Big_John's Avatar
    Join Date
    Dec 2004
    Location
    OB
    Posts
    3,752

    Default Re: Blue Lotus: Total War

    oh also.. i think you should remake the map to be a stylized map of asia instead of the completely fictional one. imo, your map, by divorcing the factions from their lands, really hurts the atmosphere of the game.

    by "stylized" i mean making your own using ancient asian art styles as a guide..
    http://pasture.ecn.purdue.edu/~agenh...s/art/pic2.gif

    etc..

    you could have the demons emerging from an erupting volcano island in the south-east.. or from siberia.. the monks could be in tibet/nepal.. lol
    now i'm here, and history is vindicated.

  3. #303
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: Blue Lotus: Total War

    Galen - excellent reference for weapons there. I'm going to have each monk faction have it's own style of monks ie chinese monk faction or japanese monk faction.

    Silver Rusher - I've split the chinese and japanese into two clans each to add depth to the gameplay and to allow for improved multiplayer options. crossing fingers it works.

    Doglover - Some excellent unit ideas for the koreans there, I just need to find some visual reference.

    Big John - top mongol reference. Not sure about the map yet IthinkI'going to playtestthis one first. I think there is a case that it might make naval power too important so it may need some work.

  4. #304

    Default Re: Blue Lotus: Total War

    "Doglover - Some excellent unit ideas for the koreans there, I just need to find some visual reference.

    Hey Hoggy, if someone can "school" me on scanning and uploading pics I can do some sketches of Korean infantry/archers/horsemen/heros as well as the coolest looking of their Buddhist deities."
    I'll do all I can to get the Koreans in there as a playable faction

  5. #305
    Kanto Kanrei Member Marshal Murat's Avatar
    Join Date
    Aug 2003
    Location
    Eye of the Hurricane (FL)
    Posts
    3,372

    Default Re: Blue Lotus: Total War

    I have a small idea.
    For the Chinese have a Terra Cotta Army guy.
    I'm pretty sure that this may have been suggested, but in the pages I've seen there hasn't been any.
    "Nietzsche is dead" - God

    "I agree, although I support China I support anyone discovering things for Science and humanity." - lenin96

    Re: Pursuit of happiness
    Have you just been dumped?

    I ask because it's usually something like that which causes outbursts like this, needless to say I dissagree completely.

  6. #306
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: Blue Lotus: Total War

    Doglover - It's ok, been looking tonight and I've found a few things so the Korean mini faction is looking possible

    Marshal Murat - I think the terracotta army units are pretty much like the imperial spears in BL (but terracotta statues have no helmets)

  7. #307
    boy of DESTINY Senior Member Big_John's Avatar
    Join Date
    Dec 2004
    Location
    OB
    Posts
    3,752

    Default Re: Blue Lotus: Total War

    actual terracotta warriors (enchanted kinda like golems i guess) would be pretty cool.. they'd be very elite units i guess.

    a couple of korean army pics (mostly three-kingdoms era, i think.. maybe later)
    http://www.korea.army.mil/pao/hwaran...3%28JPG%29.jpg
    http://www.kimsoft.com/2004/ (be sure to navigate all 5 pages)
    http://www.lifeinkorea.com/cgi-bin/pictures.cfm (ehh not great, but maybe some ideas? like here and here)

    http://img71.exs.cx/img71/6007/hang1.jpg
    http://img11.exs.cx/img11/9967/chiwoomu0910-2.gif
    http://img154.exs.cx/img154/5500/ans...ortress-1a.jpg

    found them all here: http://www.allempires.com/forum/forum_posts.asp?TID=141
    (see the 2-4 pages especially!)
    now i'm here, and history is vindicated.

  8. #308

    Default Re: Blue Lotus: Total War

    [QUOTE=hoggy]Doglover - It's ok, been looking tonight and I've found a few things so the Korean mini faction is looking possible

    Sorry Hoggy, what is a "mini-faction"? Is it playable, or perhaps just a smaller faction than the japanese or chinese? Kinda like the thracian faction for rtw? I'm still open to help with concepts, just let me know if you need anything.

  9. #309
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: Blue Lotus: Total War

    fantastic reference Big John, a lot better than I'd got.
    Doglover - I'm going to do the Mongols and Koreans as mini factions like the thracians so not as many unit types but they will be playable. At a later date we can add more units to the factions to round them off but to start with we can just have the most important units. It's a matter of modelling time really.

    (edit) Here are the concepts for the Indian Infantry and updated armylist:

    Infantry
    Peasant Infantry
    Krishnapur Swordsmen
    Krishnapur Guard
    Golden warriors
    Golden archers
    Fanatic Tribesmen
    Gurkha Infantry

    Cavalry
    Horse Archers/Scouts
    Krishnapur Lancers (ornate turban spear and shield)
    Arjuna Chariots (ornate gold helmet early cone style after hero Arjuna)
    Elephant Archers
    War Elephants
    Royal Elephants (ornate white elephant with minaret palanquin)

    Special Units
    Tigers

    Last edited by hoggy; 01-02-2005 at 12:07.

  10. #310
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: Blue Lotus: Total War

    here are the chinese archers. I modified these slightly from the original concepts (demon archangel input) to make them look less manchurian:

  11. #311

    Default Re: Blue Lotus: Total War

    Gorgeous models, Hoggy, they look like an original build. Thanks for the info on the mini factions, I look forward to playing them agains the ods
    I just thought of something and cant remember if its been asked yet: Will there be family portraits and character traits?

  12. #312
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: Blue Lotus: Total War

    doglover - yup, all BL models are original builds rather than just reskins. Portraits and traits will be modded too.

    Here are the 'Cho ku no' or repeating crossbow unit. It's a change again from the original concept to make them wear lamellar. Still to do proper crossbow animation at a later date.


  13. #313
    Savior of Peasant Phill Member Silver Rusher's Avatar
    Join Date
    Aug 2004
    Location
    Get off mah propertay!
    Posts
    2,072

    Default Re: Blue Lotus: Total War

    I hope you do get a good animation on those crossbows, hoggy. But judging by your previous work I'm certain you will anyway.
    THE GODFATHER, PART 2
    The Thread

  14. #314
    (Insert innuendo here) Member Balloon Bomber Champion DemonArchangel's Avatar
    Join Date
    Jan 2003
    Location
    Washington D.C
    Posts
    3,277

    Default Re: Blue Lotus: Total War

    Hoggy: For the indians, be sure to use a chariot unit, and give the tribal fanatic an indian 2 handed mace instead of that club.
    Quote Originally Posted by Louis VI the Fat View Post
    China is not a world power. China is the world, and it's surrounded by a ring of tiny and short-lived civilisations like the Americas, Europeans, Mongols, Moghuls, Indians, Franks, Romans, Japanese, Koreans.

  15. #315
    Not affiliated with Red Dwarf. Member Ianofsmeg16's Avatar
    Join Date
    Jan 2005
    Location
    Home of Palm trees, cats with no tails, three-legged men, fairies...and more german bikers than germany
    Posts
    1,996

    Default Re: Blue Lotus: Total War

    THAT LOOKS ABSOLUTLY FANTASTIC! Especially the chinese they look great!
    how far are you in the project? are you finished? if so reply telling me where i can download it because it looks great!
    When I was a child
    I caught a fleeting glimpse
    Out of the corner of my eye.
    I turned to look but it was gone
    I cannot put my finger on it now
    The child is grown,
    The dream is gone.
    I have become comfortably numb...

    Proud Supporter of the Gahzette

  16. #316
    boy of DESTINY Senior Member Big_John's Avatar
    Join Date
    Dec 2004
    Location
    OB
    Posts
    3,752

    Default Re: Blue Lotus: Total War

    from the all-empires forums again:
    http://www.allempires.com/forum/foru...?TID=1606&PN=1
    see bottom of page for chosun dynasty armor/dress.. there's a lot of pictorial examples of korean and chinese armies on that forum.. less about japanese, some about southeast asian, didn't see much indian or mongol info

    http://www.plasticsoldierreview.com/...=ZVE&code=8003
    http://www.plasticsoldierreview.com/...=ITA&code=6020
    13th c mongol army toy soldiers, not colored but you could use them for model guides.

    here's a couple of painted mongol toy soldiers:
    http://www.hz-forum.de/galerie/ga_herrick.htm
    http://users.adelphia.net/~ftduq/Eastern.html
    here's a couple of painted mongol toy soldiers

    a little more mongol stuff:
    http://www.csen.org/Mongol.Nadaam/Mongol.text.html
    i really think there should be a mongol wrestler unit, not sure how you'd implement it though.. it could be like the berserkers, high damage, low defense, small unit, good for smashing into the back of engaged units.. i dunno probably sounds better than it would actually be.. just sounds funny and cool to me..

    also, i know osprey makes several books on the mongols (http://www.ospreypublishing.com/sear...491328a9ce378e)
    if you're so inclined, you could buy a couple..

    also, if you make a somewhat realistic map, i'd suggest moving india (and tibet/nepal) over to the east so they are more south than southwest of china, shrinking southeast asia and bringing japan down a bit.. it'd be better play, imo.
    http://acc6.its.brooklyn.cuny.edu/~p...es/mongmap.jpg


    awesome models and concepts as always
    now i'm here, and history is vindicated.

  17. #317

    Unhappy Re: Blue Lotus: Total War

    Galen - excellent reference for weapons there. I'm going to have each monk faction have it's own style of monks ie chinese monk faction or japanese monk faction.
    Maybe Buddist for the Japanese, or perhaps you could substitute Sohei, or
    Yamabushi priests if no appropriate monks can be decided upon.

    And how about some Ninja, either as a special unit, or perhaps they could
    be substituted for the spy and assassin units. They serve pretty much the
    same purpose!...........Just a thought!

  18. #318

    Default Re: Blue Lotus: Total War

    WOW...I was hoping you'd add India to your list of factions, Hoggy...and you've outdone yourself again. I love your drawings...you're a superb artist..the tribal fanatics in particular are great. I can't wait to see them in 3D..

    BTW...what courses have you taken for your 3d work? any Gnomon DVDs or courses?

  19. #319
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: Blue Lotus: Total War

    There have been a few points raised about the current campaign map that it would focus the game too heavily on naval power and also that it is perhaps too fantastical. The armies are at least based loosly on historical factions and the map isn't. Here is an idea for an alternative campaign map. It is very rough obviously but shows the basic idea of a distorted asia map with japan attached to the continent and all factions (except the monks) reachable by land. Any thoughts, preferences? It essentially should be a choice of which will play better and give the best feel for the Blue Lotus mod (hmm, I may even do a poll...) Note: current map is on page 8 of this thread.

    Last edited by hoggy; 01-03-2005 at 11:25.

  20. #320
    boy of DESTINY Senior Member Big_John's Avatar
    Join Date
    Dec 2004
    Location
    OB
    Posts
    3,752

    Default Re: Blue Lotus: Total War

    you know i prefer the new map

    demons in siberia is a good move, imo. i don't really like the japan solution, but it's probably necessary.. what else could you do? give them an early edge in naval? that'd be hard to balance for sure.. but what are you going to do about the monk island? how ever you deal with their navy/position you could do equally with the japanese.

    i think the monks would be better in tibet/nepal

    poor mongols will have a devil of a time with the demon faction
    (pun intended!)

    now you must show us more concept art! i like it as much as the models
    now i'm here, and history is vindicated.

  21. #321
    Yorkist Senior Member NagatsukaShumi's Avatar
    Join Date
    Apr 2002
    Location
    York, England
    Posts
    2,246

    Default Re: Blue Lotus: Total War

    I just had to post eventually.

    Brilliant prospects for this modification Hoggy. It is vastly different in comparison to so many others you see getting under way just because it has a bit of creativity behind it. I'm not saying other MODs are no good because they are based off of history, but this is just unique due to it been your own little creation, very well done!

    Got to say I'm looking forward to playing as they Demon's. Don't know why but they seem quite a bit like the demons from the Onimusha series and I always though they were pretty cool, even if I was hacking them to bits and hey, Nobunaga as the Demon King was cool too.

    The difference between factions is what really makes this MOD appealing, not one faction looks the same the Japanese do not resemble the Chinese and so on. It looks as if your going to get some very different factions going here forcing the player to play very differently with each one to win effectively.

    My personal preference regarding maps is the one on page 8, but thats just because I'd like to see the mod stay on the path to been your own little world and not a modification of the real world.

    Well done.
    RIP TosaInu
    Ja Mata

  22. #322
    Just your average dragoon Member DragoonXXIV's Avatar
    Join Date
    Nov 2004
    Location
    A little left of askew
    Posts
    88

    Default Re: Blue Lotus: Total War

    I think the map is a matter of personally taste, i am if you want you can release both maps and people can choose which one they want to play. However there are a few disadvantages to this new map. Firstly what about Kamchatka? The way the factions look, a player using Mongols or Demons would have a large advantage.
    Also another problem arises with Japan. Japan is rather small, if you use the real world there is little you can do about it, so if there are multiple Japanese factions they would eat each other very early on, however if you made the Japanese like Rome, Korea is dead. Korea would be surrounded on all sides by powerful enemies and has little if any room to expand, it would be worse than the Greek city states in regular R:TW.
    To be blunt there is a reason certain countries had large golden periods and were more important globally and inside thier spheres of influence. Also either way you do it, the AI needs a serious rewrite unless CA releases a big patch soon.

  23. #323
    Savior of Peasant Phill Member Silver Rusher's Avatar
    Join Date
    Aug 2004
    Location
    Get off mah propertay!
    Posts
    2,072

    Default Re: Blue Lotus: Total War

    I don't think this new map is a good idea. I say, play around with the old one so that instead of simple islands, there is maybe one big continent and then islands around it. But it should suit the gameplay, my idea is just so that the demons and mongols get their big continent, and then everybody else have their own little islands to live on.
    THE GODFATHER, PART 2
    The Thread

  24. #324
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: Blue Lotus: Total War

    If we use the new map the scale and positions of different factions provinces would be tweaked to even out gameplay. Here are the concepts for the Chinese cavalry units in the meantime while we're deciding:

  25. #325
    boy of DESTINY Senior Member Big_John's Avatar
    Join Date
    Dec 2004
    Location
    OB
    Posts
    3,752

    Default Re: Blue Lotus: Total War

    ha that water buffalo chariot is awesome!
    love the expresion on the camel's face..

    personally, i think a map based on the real globe adds a lot of personality and atmosphere to the game. i don't see a problem with having different starting difficulties btwn factions either, that's the way it should be (e.g. if i want more of a challenge i can play as korea). tweaking the sizes and start pos., as you said, will be sufficient. meh, make a poll if you can't decide.

    i like that you moved japan south, but by connecting it to korea, it seems like you're automatically setting up war btwn two. seems like throwing out the baby with the bathwater to me. i think if you make japan big enough, make hokkaido a rebel province, make taiwan bigger (and rebel), this would give the japanese an option to attack china too. all of this depends on how you deal witht he navies anyway, though.

    anyway, it doesn't seem like you're in a rush, so you'll figure it out in time
    now i'm here, and history is vindicated.

  26. #326

    Default Re: Blue Lotus: Total War

    do u think that it could be possible to download or send me all japanese kingdom models units and textures?

  27. #327

    Default Re: Blue Lotus: Total War

    I like the new map too!

    Just remember to be liberal with those impassable mountain ranges, they make for good strategic play.

    If you stick with the new map, you might have to keep the Japanese as one faction and split the Chinese into three, just to make the starting territories fair. Otherwise you'd have to make the Chinese territories desolate or somehting else to compensate for the advantage in landmass.

    Love the new Chinese cavalry units! Only suggestion: Manchurian Horse Archer. They aren't Mongols and are really quite closely related to the Chinese.

    Again, if you are going to stick with the new map, it'd be a good idea not to leave Korea as an independent faction, they would be impossible to play. Put them on the side of the Japanese and separate Japan from the mainland by a very narrow straight.

    Just a few friendly suggestions!
    The Western wind carries with it the scent of triumph...

  28. #328
    green thingy Member the tokai's Avatar
    Join Date
    Jan 2005
    Location
    over here you silly
    Posts
    246

    Default Re: Blue Lotus: Total War

    hm what if you take the map from page 8 and merge all the islands together into one big continent? that way you will have a big continent with a sea in the middle. when you do this it is possible to get anywhere on the map over land (except for the monk island) but over sea it goes a lot quicker. so naval power isn't a necessety but it can be very usefull. it's kinda like with the map from vanilla RTW, you've got the mediterranean sea in the middle but you can get anywhere over land.
    Wheel down, wheel down to southward! Oh, Gooverooska, go!
    And tell the Deep-Sea Viceroys the story of our woe;
    Ere, empty as the shark's egg the tempest flings ashore,
    The Beaches of Lukannon shall know their sons no more!

    Rudyard Kipling, Lukannon

  29. #329
    Member Member ptolemy's Avatar
    Join Date
    Jan 2005
    Location
    i live in rossington, doncaster, south yorkshire, england
    Posts
    21

    Default Re: Blue Lotus: Total War

    dude this looks so kool keep up the good work. keep me updated plz. how do u do stuff like that anyway?

  30. #330
    boy of DESTINY Senior Member Big_John's Avatar
    Join Date
    Dec 2004
    Location
    OB
    Posts
    3,752

    Default Re: Blue Lotus: Total War

    i second almost everything the wise turin suggests

    but, i hope a better solution to the koreans (than making them unplayable) is found
    now i'm here, and history is vindicated.

Page 11 of 22 FirstFirst ... 78910111213141521 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO