There are 4 'corruption' triggers based upon the amount of money you have:Originally Posted by Maedhros
- If a family member ends the turn in a settlement and your treasury is 50000 or greater, they have a small (3%) chance each of acquiring up to 5 vices: moral flexibility (easier to bribe & a penalty to law), aesthetic (boost to influence, but reduced command), expensive tastes (reduced management), epicurean (boost to trading, but easier to bribe) and bad administrator (reduced management).
- If a family member ends the turn in a settlement and your treasury is 100000 or greater, you also trigger a second check, with a 3% chance again for each of 5 vices, the same as for the 50000 trigger, but with bad administrator replaced by embezzler (reduced management).
- If a family member ends the turn in a settlement and your treasury is 150000 or greater, you also trigger a third check! Again you have a 3% chance for each of 5 vices, the same as for the 100000 trigger.
- If you're a Roman and a family member ends the turn in a settlement and your treasury is 50000 or greater, they trigger yet another check, with a 3% chance to become a gourmand (reducing trade).
So if life really hates you, your family member could pick up all 16 vice points! In one turn an otherwise perfectly good family member could suddenly acquire Dubious, Lover of Beauty, Wildy Extravagant, Refined Tastes, Financially Irregular and Gourmand - giving -6 to Bribe Resistance (not sure in-game effect), -10% Law, +1 Influence, -1 Command and -4 Management. Ouch! He'd also be past the point of no return for some traits, being unable to reduce them through 'good' triggers and on the edge of a couple of vices getting worse. Of course, the chance for all that happening in one turn is so remote that it's effectively impossible... except that I know my PC is out to get me!![]()
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